Signature
Parameters
Variables | Description |
---|---|
op |
Specifies the accumulation buffer operation.
Symbolic constants
GL_ACCUM
,
GL_LOAD
,
GL_ADD
,
GL_MULT
,
and
GL_RETURN
are accepted.
|
value |
Description
The accumulation buffer is an extended-range color buffer.
Images are not rendered into it.
Rather,
images rendered into one of the color buffers
are added to the contents of the accumulation buffer after rendering.
Effects such as antialiasing (of points, lines, and polygons),
motion blur,
and depth of field can be created
by accumulating images generated with different transformation matrices.
Each pixel in the accumulation buffer consists of
red, green, blue, and alpha values.
The number of bits per component in the accumulation buffer
depends on the implementation. You can examine this number
by calling
glGetIntegerv
four times,
with arguments
GL_ACCUM_RED_BITS
,
GL_ACCUM_GREEN_BITS
,
GL_ACCUM_BLUE_BITS
,
and
GL_ACCUM_ALPHA_BITS
.
Regardless of the number of bits per component,
the range of values stored by each component is
.
The accumulation buffer pixels are mapped one-to-one with frame buffer pixels.
glAccum
operates on the accumulation buffer.
The first argument,
op
,
is a symbolic constant that selects an accumulation buffer operation.
The second argument,
value
,
is a floating-point value to be used in that operation.
Five operations are specified:
GL_ACCUM
,
GL_LOAD
,
GL_ADD
,
GL_MULT
, and
GL_RETURN
.
All accumulation buffer operations are limited
to the area of the current scissor box and applied identically to
the red, green, blue, and alpha components of each pixel.
If a
glAccum
operation results in a value outside the range
,
the contents of an accumulation buffer pixel component are undefined.
The operations are as follows:
- GL_ACCUM
-
Obtains R, G, B, and A values from the buffer currently selected for reading (see glReadBuffer ). Each component value is divided by , where is the number of bits allocated to each color component in the currently selected buffer. The result is a floating-point value in the range , which is multiplied by value and added to the corresponding pixel component in the accumulation buffer, thereby updating the accumulation buffer.
- GL_LOAD
-
Similar to GL_ACCUM , except that the current value in the accumulation buffer is not used in the calculation of the new value. That is, the R, G, B, and A values from the currently selected buffer are divided by , multiplied by value , and then stored in the corresponding accumulation buffer cell, overwriting the current value.
- GL_ADD
-
Adds value to each R, G, B, and A in the accumulation buffer.
- GL_MULT
-
Multiplies each R, G, B, and A in the accumulation buffer by value and returns the scaled component to its corresponding accumulation buffer location.
- GL_RETURN
-
Transfers accumulation buffer values to the color buffer or buffers currently selected for writing. Each R, G, B, and A component is multiplied by value , then multiplied by , clamped to the range , and stored in the corresponding display buffer cell. The only fragment operations that are applied to this transfer are pixel ownership, scissor, dithering, and color writemasks.
To clear the accumulation buffer, call
glClearAccum
with R, G, B,
and A values to set it to, then call
glClear
with the
accumulation buffer enabled.
Notes
Only pixels within the current scissor box are updated by a
glAccum
operation.
Errors
GL_INVALID_ENUM
is generated if
op
is not an accepted value.
GL_INVALID_OPERATION
is generated if there is no accumulation buffer.
Associated Gets
glGet
with argument
GL_ACCUM_RED_BITS
glGet
with argument
GL_ACCUM_GREEN_BITS
glGet
with argument
GL_ACCUM_BLUE_BITS
glGet
with argument
GL_ACCUM_ALPHA_BITS
See Also
glClear
,
glClearAccum
,
glCopyPixels
,
glDrawBuffer
,
glGet
,
glReadBuffer
,
glReadPixels
,
glScissor
,
glStencilOp
Copyright
Copyright
1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.