gl_LocalInvocationIndex

contains the local linear index of work item currently being operated on by a compute shader

Signature

gl_LocalInvocationIndex( )->

Description

In the compute language,
gl_LocalInvocationIndex
is a derived input variable containing the 1-dimensional linearized index of the work invocation within the work group that the current shader is executing on. The value of
gl_LocalInvocationIndex
is equal to
gl_LocalInvocationID.z
*
gl_WorkGroupSize.x
*
gl_WorkGroupSize.y
+
gl_LocalInvocationID.y
*
gl_WorkGroupSize.x
+
gl_LocalInvocationID.x
.

Version Support

gl_LocalInvocationIndex

See Also

Copyright

Copyright
2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. .