Signature
Description
In the compute language,
gl_LocalInvocationIndex
is a derived input variable containing the 1-dimensional linearized index of the
work invocation within the work group that the current shader is
executing on. The value of
gl_LocalInvocationIndex
is equal to
gl_LocalInvocationID.z
*
gl_WorkGroupSize.x
*
gl_WorkGroupSize.y
+
gl_LocalInvocationID.y
*
gl_WorkGroupSize.x
+
gl_LocalInvocationID.x
.
Version Support
gl_LocalInvocationIndex |
See Also
Copyright
Copyright
2011-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.