Signature
Description
In the compute language,
gl_NumWorkGroups
contains the total number of work groups that will execute the compute
shader. The components of
gl_NumWorkGroups
are equal to the
num_groups_x
,
num_groups_y
, and
num_groups_z
parameters passed to the
glDispatchCompute
command.
Version Support
gl_NumWorkGroups |
See Also
Copyright
Copyright
2011-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.