gl_NumWorkGroups

contains the number of workgroups that have been dispatched to a compute shader

Signature

gl_NumWorkGroups( )->

Description

In the compute language,
gl_NumWorkGroups
contains the total number of work groups that will execute the compute shader. The components of
gl_NumWorkGroups
are equal to the num_groups_x , num_groups_y , and num_groups_z parameters passed to the
glDispatchCompute
command.

Version Support

gl_NumWorkGroups

See Also

Copyright

Copyright
2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. .