Signature
Description
In the compute language,
gl_WorkGroupID
contains the 3-dimensional index of the global work group
that the current compute shader invocation is executing within. The possible values range
across the parameters passed into
glDispatchCompute
, i.e., from (0, 0, 0) to
(
gl_NumWorkGroups.x
- 1,
gl_NumWorkGroups.y
- 1,
gl_NumWorkGroups.z
- 1).
Version Support
gl_WorkGroupID |
See Also
Copyright
Copyright
2011-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.