Signature
Description
In the compute language,
gl_LocalInvocationID
is an input variable containing the n-dimensional index of the local
work invocation within the work group that the current shader is
executing in. The possible values for this variable range across
the local work group size, i.e., (0,0,0) to (
gl_WorkGroupSize.x
- 1,
gl_WorkGroupSize.y
- 1,
gl_WorkGroupSize.z
- 1).
Version Support
gl_LocalInvocationID |
See Also
Copyright
Copyright
2011-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.