Signature
Description
In the compute language,
gl_WorkGroupSize
contains the size of a workgroup declared by a compute
shader. The size of the work group in the X, Y, and Z dimensions is stored in the x, y, and z components of
gl_WorkGroupSize
.
The values stored in
gl_WorkGroupSize
match those specified in the
required
local_size_x
,
local_size_y
, and
local_size_z
layout
qualifiers for the current shader. This value is constant so that it can be used to size arrays of memory that can be shared within
the local work group.
Version Support
gl_WorkGroupSize |
See Also
Copyright
Copyright
2011-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.