gl_GlobalInvocationID

contains the global index of work item currently being operated on by a compute shader

Signature

gl_GlobalInvocationID( )->

Description

In the compute language,
gl_GlobalInvocationID
is a derived input variable containing the n-dimensional index of the work invocation within the global work group that the current shader is executing on. The value of
gl_GlobalInvocationID
is equal to
gl_WorkGroupID
*
gl_WorkGroupSize
+
gl_LocalInvocationID
.

Version Support

gl_GlobalInvocationID

See Also

Copyright

Copyright
2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. .