glColorMask

enable and disable writing of frame buffer color components

Signature

glColorMask( GLboolean ( red ) , GLboolean ( green ) , GLboolean ( blue ) , GLboolean ( alpha ) )-> void
glColorMask( red , green , blue , alpha )
glColorMask, glColorMaski( )->
glColorMaski( GLuint ( buf ) , GLboolean ( red ) , GLboolean ( green ) , GLboolean ( blue ) , GLboolean ( alpha ) )-> void
glColorMaski( index , r , g , b , a )

Parameters

VariablesDescription
buf
For glColorMaski , specifies the index of the draw buffer whose color mask to set.
red, green, blue, alpha
Specify whether red, green, blue, and alpha are to be written into the frame buffer. The initial values are all GL_TRUE , indicating that the color components are written.

Description

glColorMask and glColorMaski specify whether the individual color components in the frame buffer can or cannot be written. glColorMaski sets the mask for a specific draw buffer, whereas glColorMask sets the mask for all draw buffers. If red is GL_FALSE , for example, no change is made to the red component of any pixel in any of the color buffers, regardless of the drawing operation attempted.
Changes to individual bits of components cannot be controlled. Rather, changes are either enabled or disabled for entire color components.

Associated Gets

glGet with argument GL_COLOR_WRITEMASK

Version Support

glColorMask
glColorMaski

See Also

Copyright

Copyright
1991-2006 Silicon Graphics, Inc. Copyright
2010-2014 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see .

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

glColorMask
OpenGLContext OpenGLContext/scenegraph/boundingvolume.py Lines: 286, 311
OpenGLContext OpenGLContext/shadow/volume.py Lines: 246, 257, 260, 268, 278
OpenGLContext OpenGLContext/shadow/passes.py Lines: 130, 242, 319, 354
OpenGLContext tests/shadow_1.py Lines: 423, 472
OpenGLContext tests/arbocclusionquery.py Lines: 42, 58
OpenGL-Demo PyOpenGL-Demo/NeHe/lesson26.py Lines: 148, 159
OpenGL-Demo PyOpenGL-Demo/proesch/stereo/stereoDemo.py Lines: 92, 95
{LGPL} PyMT pymt/graphx/stencil.py Lines: 20, 48, 83, 94, 108