Signature
glPrioritizeTextures(
GLsizei (
n
)
,
const GLuint * (
textures
)
,
const GLclampf * (
priorities
)
)-> void
Parameters
Variables | Description |
---|---|
n |
Specifies the number of textures to be prioritized.
|
textures |
Specifies an array containing the names of the textures to be prioritized.
|
priorities |
Specifies an array containing the texture priorities.
A priority given in an element of
priorities
applies to the texture
named by the corresponding element of
textures
.
|
Description
glPrioritizeTextures
assigns the
n
texture priorities given in
priorities
to the
n
textures named in
textures
.
The GL establishes
a ``working set'' of textures that are resident in texture memory.
These textures may be bound to a texture target much more efficiently
than textures that are not resident.
By specifying a priority for each texture,
glPrioritizeTextures
allows applications to guide the GL implementation in determining
which textures should be resident.
The priorities given in
priorities
are clamped to the range
before they are assigned.
0 indicates the lowest priority; textures with priority 0
are least likely to be resident.
1 indicates the highest priority; textures with priority 1
are most likely to be resident.
However, textures are not guaranteed to be resident until they are used.
glPrioritizeTextures
silently ignores attempts to prioritize texture 0 or any texture
name that does not correspond to an existing texture.
glPrioritizeTextures
does not require that any of the textures named by
textures
be bound to a texture target.
glTexParameter
may also be used to set a texture's priority,
but only if the texture is currently bound.
This is the only way to set the priority of a default texture.
Notes
glPrioritizeTextures
is available only if the GL version is 1.1 or greater.
Errors
GL_INVALID_VALUE
is generated if
n
is negative.
GL_INVALID_OPERATION
is generated if
glPrioritizeTextures
is executed
between the execution of
glBegin
and the corresponding
execution of
glEnd
.
Associated Gets
glGetTexParameter
with parameter name
GL_TEXTURE_PRIORITY
retrieves the priority of a currently bound texture.
See Also
Copyright
Copyright
1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glPrioritizeTextures