Signature
Parameters
Description
glBindTexture
lets you create or use a named texture. Calling
glBindTexture
with
target
set to
GL_TEXTURE_1D
,
GL_TEXTURE_2D
,
GL_TEXTURE_3D
,
GL_TEXTURE_1D_ARRAY
,
GL_TEXTURE_2D_ARRAY
,
GL_TEXTURE_RECTANGLE
,
GL_TEXTURE_CUBE_MAP
,
GL_TEXTURE_CUBE_MAP_ARRAY
,
GL_TEXTURE_BUFFER
,
GL_TEXTURE_2D_MULTISAMPLE
or
GL_TEXTURE_2D_MULTISAMPLE_ARRAY
and
texture
set to the name of the new texture binds the texture name to the target.
When a texture is bound to a target, the previous binding for that target is automatically broken.
Texture names are unsigned integers. The value zero is reserved to
represent the default texture for each texture target.
Texture names and the corresponding texture contents are local to
the shared object space of the current GL rendering context;
two rendering contexts share texture names only if they
explicitly enable sharing between contexts through the appropriate GL windows interfaces functions.
You must use
glGenTextures
to generate a set of new texture names.
When a texture is first bound, it assumes the specified target:
A texture first bound to
GL_TEXTURE_1D
becomes one-dimensional texture, a
texture first bound to
GL_TEXTURE_2D
becomes two-dimensional texture, a
texture first bound to
GL_TEXTURE_3D
becomes three-dimensional texture, a
texture first bound to
GL_TEXTURE_1D_ARRAY
becomes one-dimensional array texture, a
texture first bound to
GL_TEXTURE_2D_ARRAY
becomes two-dimensional array texture, a
texture first bound to
GL_TEXTURE_RECTANGLE
becomes rectangle texture, a
texture first bound to
GL_TEXTURE_CUBE_MAP
becomes a cube-mapped texture, a
texture first bound to
GL_TEXTURE_CUBE_MAP_ARRAY
becomes a cube-mapped array texture, a
texture first bound to
GL_TEXTURE_BUFFER
becomes a buffer texture, a
texture first bound to
GL_TEXTURE_2D_MULTISAMPLE
becomes a two-dimensional multisampled texture, and a
texture first bound to
GL_TEXTURE_2D_MULTISAMPLE_ARRAY
becomes a two-dimensional multisampled array texture.
The state of a one-dimensional texture immediately after it is first bound is equivalent to the state of the
default
GL_TEXTURE_1D
at GL initialization, and similarly for the other texture types.
While a texture is bound, GL operations on the target to which it is
bound affect the bound texture, and queries of the target to which it
is bound return state from the bound texture.
In effect, the texture targets become aliases for the textures currently
bound to them, and the texture name zero refers to the default textures
that were bound to them at initialization.
A texture binding created with
glBindTexture
remains active until a different
texture is bound to the same target, or until the bound texture is
deleted with
glDeleteTextures
.
Once created, a named texture may be re-bound to its same original target as often as needed.
It is usually much faster to use
glBindTexture
to bind an existing named
texture to one of the texture targets than it is to reload the texture image
using
glTexImage1D
,
glTexImage2D
,
glTexImage3D
or another similar function.
Notes
The
GL_TEXTURE_2D_MULTISAMPLE
and
GL_TEXTURE_2D_MULTISAMPLE_ARRAY
targets are available
only if the GL version is 3.2 or higher.
Errors
GL_INVALID_ENUM
is generated if
target
is not one of the allowable
values.
GL_INVALID_VALUE
is generated if
texture
is not a name returned from
a previous call to
glGenTextures
.
Associated Gets
glGet
with argument
GL_TEXTURE_BINDING_1D
,
GL_TEXTURE_BINDING_2D
,
GL_TEXTURE_BINDING_3D
,
GL_TEXTURE_BINDING_1D_ARRAY
,
GL_TEXTURE_BINDING_2D_ARRAY
,
GL_TEXTURE_BINDING_RECTANGLE
,
GL_TEXTURE_BINDING_BUFFER
,
GL_TEXTURE_BINDING_CUBE_MAP
,
GL_TEXTURE_BINDING_CUBE_MAP
,
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY
,
GL_TEXTURE_BINDING_2D_MULTISAMPLE
,
or
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
.
Version Support
glBindTexture |
See Also
Copyright
Copyright
1991-2006 Silicon Graphics, Inc.
Copyright
2010-2014 Khronos Group.
This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glBindTexture
{LGPL} VisionEgg
VisionEgg/Textures.py
Lines: 494, 499, 505, 511, 517, 523, 599, 788, 909, 1040, 1292, 1588
{LGPL or GPL or MPL} Kamaelia
Code/Python/Kamaelia/Kamaelia/Visualisation/PhysicsGraph3D/Particles3D.py
Lines: 412, 516, 580, 626
{LGPL or GPL or MPL} Kamaelia
Code/Python/Kamaelia/Kamaelia/UI/OpenGL/OpenGLDisplay.py
Lines: 853, 901
{LGPL or GPL or MPL} Kamaelia
Sketches/CL/Topology3D/THF/Kamaelia/UI/OpenGL/OpenGLDisplay.py
Lines: 831, 879
{LGPL or GPL or MPL} Kamaelia
Sketches/CL/Topology3D/THF/Kamaelia/UI/OpenGL/PygameWrapper.py
Lines: 189
{LGPL or GPL or MPL} Kamaelia
Sketches/CL/Topology3D/THF/Kamaelia/UI/OpenGL/Button.py
Lines: 174, 267
{LGPL or GPL or MPL} Kamaelia
Sketches/CL/Topology3D/THF/Kamaelia/UI/OpenGL/TexPlane.py
Lines: 94, 136
{LGPL or GPL or MPL} Kamaelia
Sketches/CL/Topology3D/THF/Kamaelia/UI/OpenGL/Label.py
Lines: 145, 204
{LGPL or GPL or MPL} Kamaelia
Sketches/CL/Topology3D/THF/Sketches/playground/Button.py
Lines: 102, 170
{LGPL or GPL or MPL} Kamaelia
Sketches/CL/Topology3D/THF/Sketches/playground/PygameWrapperPlane.py
Lines: 72
{LGPL or GPL or MPL} Kamaelia
Sketches/CL/Topology3D/THF/Sketches/playground/TexPlane.py
Lines: 54, 96
{LGPL or GPL or MPL} Kamaelia
Sketches/CL/Topology3D/THF/Sketches/playground/Display3D.py
Lines: 492, 520
{LGPL or GPL or MPL} Kamaelia
Sketches/MPS/BugReports/FixTests/Kamaelia/Kamaelia/Visualisation/PhysicsGraph3D/Particles3D.py
Lines: 412, 516, 580, 626
{LGPL or GPL or MPL} Kamaelia
Sketches/MPS/BugReports/FixTests/Kamaelia/Kamaelia/UI/OpenGL/OpenGLDisplay.py
Lines: 853, 901
{LGPL or GPL or MPL} Kamaelia
Sketches/MPS/BugReports/FixTests/Kamaelia/Kamaelia/UI/OpenGL/PygameWrapper.py
Lines: 189
{LGPL or GPL or MPL} Kamaelia
Sketches/MPS/BugReports/FixTests/Kamaelia/Kamaelia/UI/OpenGL/Button.py
Lines: 170, 256
{LGPL or GPL or MPL} Kamaelia
Sketches/MPS/BugReports/FixTests/Kamaelia/Kamaelia/UI/OpenGL/TexPlane.py
Lines: 94, 136
{LGPL or GPL or MPL} Kamaelia
Sketches/MPS/BugReports/FixTests/Kamaelia/Kamaelia/UI/OpenGL/Label.py
Lines: 145, 204
{LGPL or GPL or MPL} Kamaelia
Sketches/THF/Packages/Kamaelia/Community/THF/Kamaelia/UI/OpenGL/OpenGLDisplay.py
Lines: 830, 878
{LGPL or GPL or MPL} Kamaelia
Sketches/THF/Packages/Kamaelia/Community/THF/Kamaelia/UI/OpenGL/PygameWrapper.py
Lines: 189
{LGPL or GPL or MPL} Kamaelia
Sketches/THF/Packages/Kamaelia/Community/THF/Kamaelia/UI/OpenGL/Button.py
Lines: 170, 256
{LGPL or GPL or MPL} Kamaelia
Sketches/THF/Packages/Kamaelia/Community/THF/Kamaelia/UI/OpenGL/TexPlane.py
Lines: 94, 136
{LGPL or GPL or MPL} Kamaelia
Sketches/THF/Packages/Kamaelia/Community/THF/Kamaelia/UI/OpenGL/Label.py
Lines: 145, 204