Signature
glBufferData(
GLenum (
target
)
,
GLsizeiptr (
size
)
,
const void * (
data
)
,
GLenum (
usage
)
)-> void
glBufferData(
target
,
size
,
data
,
usage
)
Copy given data into the currently bound vertex-buffer-data object target -- the symbolic constant indicating which buffer type is intended size -- if provided, the count-in-bytes of the array data -- data-pointer to be used, may be None to initialize without copying over a data-set usage -- hint to the driver as to how to set up access to the buffer Note: parameter "size" can be omitted, which makes the signature glBufferData( target, data, usage ) instead of: glBufferData( target, size, data, usage )
Parameters
Variables | Description |
---|---|
target |
Specifies the target to which the buffer object is bound for
glBufferData
, which must be one of the
buffer binding targets in the following table:
|
buffer |
Specifies the name of the buffer object for
glNamedBufferData
function.
|
size |
Specifies the size in bytes of the buffer object's new data
store.
|
data |
Specifies a pointer to data that will be copied into the data
store for initialization, or
NULL
if no data is
to be copied.
|
usage |
Specifies the expected usage pattern of the data store. The
symbolic constant must be
GL_STREAM_DRAW
,
GL_STREAM_READ
,
GL_STREAM_COPY
,
GL_STATIC_DRAW
,
GL_STATIC_READ
,
GL_STATIC_COPY
,
GL_DYNAMIC_DRAW
,
GL_DYNAMIC_READ
, or
GL_DYNAMIC_COPY
.
|
Description
glBufferData
and
glNamedBufferData
create a new data store for a
buffer object. In case of
glBufferData
, the buffer
object currently bound to
target
is used. For
glNamedBufferData
, a buffer object associated with ID
specified by the caller in
buffer
will be used
instead.
While creating the new storage, any pre-existing data store is
deleted. The new data store is created with the specified
size
in bytes and
usage
. If
data
is not
NULL
, the data
store is initialized with data from this pointer. In its initial state,
the new data store is not mapped, it has a
NULL
mapped pointer, and its mapped access is
GL_READ_WRITE
.
usage
is a hint to the GL implementation as
to how a buffer object's data store will be accessed. This enables the GL
implementation to make more intelligent decisions that may significantly
impact buffer object performance. It does not, however, constrain the
actual usage of the data store.
usage
can be broken
down into two parts: first, the frequency of access (modification and
usage), and second, the nature of that access. The frequency of access may
be one of these:
- STREAM
-
The data store contents will be modified once and used at most a few times.
- STATIC
-
The data store contents will be modified once and used many times.
- DYNAMIC
-
The data store contents will be modified repeatedly and used many times.
The nature of access may be one of these:
- DRAW
-
The data store contents are modified by the application, and used as the source for GL drawing and image specification commands.
- READ
-
The data store contents are modified by reading data from the GL, and used to return that data when queried by the application.
- COPY
-
The data store contents are modified by reading data from the GL, and used as the source for GL drawing and image specification commands.
Notes
If
data
is
NULL
, a data store of the specified size is still created,
but its contents remain uninitialized and thus undefined.
Clients must align data elements consistently with the requirements of the client
platform, with an additional base-level requirement that an offset within a buffer to
a datum comprising
bytes be a
multiple of
.
The
GL_ATOMIC_COUNTER_BUFFER
target is available only if the GL version
is 4.2 or greater.
The
GL_DISPATCH_INDIRECT_BUFFER
and
GL_SHADER_STORAGE_BUFFER
targets are available only if the GL version
is 4.3 or greater.
The
GL_QUERY_BUFFER
target is available only if the GL version is 4.4 or greater.
Errors
GL_INVALID_ENUM
is generated if
usage
is not
GL_STREAM_DRAW
,
GL_STREAM_READ
,
GL_STREAM_COPY
,
GL_STATIC_DRAW
,
GL_STATIC_READ
,
GL_STATIC_COPY
,
GL_DYNAMIC_DRAW
,
GL_DYNAMIC_READ
, or
GL_DYNAMIC_COPY
.
GL_INVALID_VALUE
is generated if
size
is negative.
GL_INVALID_OPERATION
is generated by
glBufferData
if the reserved buffer object name 0 is
bound to
target
.
GL_INVALID_OPERATION
is generated by
glNamedBufferData
if buffer is not the name of an
existing buffer object.
GL_INVALID_OPERATION
is generated if the
GL_BUFFER_IMMUTABLE_STORAGE
flag of the buffer
object is
GL_TRUE
.
GL_OUT_OF_MEMORY
is generated if the GL is
unable to create a data store with the specified
size
.
Associated Gets
Version Support
glBufferData | |
glNamedBufferData |
See Also
Copyright
Copyright
2005 Addison-Wesley.
Copyright
2010-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glBufferData