Signature
Parameters
Variables | Description |
---|---|
texture |
Specifies the name of the source texture object. Must be
GL_TEXTURE_1D
,
GL_TEXTURE_1D_ARRAY
,
GL_TEXTURE_2D
,
GL_TEXTURE_2D_ARRAY
,
GL_TEXTURE_3D
,
GL_TEXTURE_CUBE_MAP
,
GL_TEXTURE_CUBE_MAP_ARRAY
or
GL_TEXTURE_RECTANGLE
. In specific, buffer and
multisample textures are not permitted.
|
level |
Specifies the level-of-detail number. Level 0 is the base
image level. Level $n$ is the $n$th
mipmap reduction image.
|
xoffset |
Specifies a texel offset in the x direction within the texture
array.
|
yoffset |
Specifies a texel offset in the y direction within the texture
array.
|
zoffset |
Specifies a texel offset in the z direction within the texture
array.
|
width |
Specifies the width of the texture subimage. Must be a
multiple of the compressed block's width, unless the
offset
is zero and the size equals the texture
image size.
|
height |
Specifies the height of the texture subimage. Must be a
multiple of the compressed block's height, unless the
offset
is zero and the size equals the texture
image size.
|
depth |
Specifies the depth of the texture subimage. Must be a
multiple of the compressed block's depth, unless the
offset
is zero and the size equals the texture
image size.
|
bufSize |
Specifies the size of the buffer to receive the retrieved
pixel data.
|
pixels |
Returns the texture subimage. Should be a pointer to an array
of the type specified by type.
|
Description
glGetCompressedTextureSubImage
can be used to
obtain a sub-region of a compressed texture image instead of the whole
image, as long as the compressed data are arranged into fixed-size blocks
of texels.
texture
is the name of the texture
object, and must not be a buffer or multisample texture. The effective
target
is the value of
GL_TEXTURE_TARGET
for texture.
level
and
pixels
have the
same meaning as the corresponding arguments of
glCompressedTexSubImage3D
.
bufSize
indicates the size of the buffer to receive
the retrieved pixel data.
For cube map textures, the behavior is as though
glGetCompressedTexImage
were called once for each
requested face (selected by
zoffset
and
depth
, as described below) with target
corresponding to the requested texture cube map face as indicated by the
table presented below.
pixels
is offset
appropriately for each successive image.
Layer number | Cube Map Face |
0 | GL_TEXTURE_CUBE_MAP_POSITIVE_X |
1 | GL_TEXTURE_CUBE_MAP_NEGATIVE_X |
2 | GL_TEXTURE_CUBE_MAP_POSITIVE_Y |
3 | GL_TEXTURE_CUBE_MAP_NEGATIVE_Y |
4 | GL_TEXTURE_CUBE_MAP_POSITIVE_Z |
5 | GL_TEXTURE_CUBE_MAP_NEGATIVE_Z |
xoffset
,
yoffset
and
zoffset
indicate the position of the subregion to
return.
width
,
height
and
depth
indicate the size of the region to return.
These arguments have the same meaning as for
glCompressedTexSubImage3D
, though there are extra
restrictions, described in the errors section below.
The mapping between the
xoffset
,
yoffset
,
zoffset
,
width
,
height
and
depth
parameters and the faces, layers, and
layer-faces for cube map, array, and cube map array textures is the same
as for glGetTextureSubImage.
The
xoffset
,
yoffset
,
zoffset
offsets and
width
,
height
and
depth
sizes must
be multiples of the values of
GL_PACK_COMPRESSED_BLOCK_WIDTH
,
GL_PACK_COMPRESSED_BLOCK_HEIGHT
, and
GL_PACK_COMPRESSED_BLOCK_DEPTH
respectively, unless
offset
is zero and the corresponding
size
is the same as the texture size in that
dimension.
Errors
GL_INVALID_OPERATION
error is generated if
texture
is the name of a buffer or multisample
texture.
GL_INVALID_OPERATION
error is generated if the
buffer size required to store the requested data is greater than
bufSize
.
GL_INVALID_OPERATION
error is generated if the
texture compression format is not based on fixed-size blocks.
GL_INVALID_VALUE
error is generated if
texture
is not the name of an existing texture
object.
GL_INVALID_VALUE
is generated if
xoffset
+
width
is greater
than the texture's width,
yoffset
+
height
is greater than the texture's height, or
zoffset
+
depth
is greater
than the texture's depth.
GL_INVALID_VALUE
error is generated if the
effective target is
GL_TEXTURE_1D
and either
yoffset
is not zero, or
height
is not one.
GL_INVALID_VALUE
error is generated if the
effective target is
GL_TEXTURE_1D
,
GL_TEXTURE_1D_ARRAY
,
GL_TEXTURE_2D
or
GL_TEXTURE_RECTANGLE
and either
zoffset
is not zero, or
depth
is not one.
Version Support
glGetCompressedTextureSubImage |
See Also
Copyright
Copyright
2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.