Signature
glFramebufferTexture2D(
GLenum (
target
)
,
GLenum (
attachment
)
,
GLenum (
textarget
)
,
GLuint (
texture
)
,
GLint (
level
)
)-> void
Parameters
Variables | Description |
---|---|
target |
Specifies the framebuffer target.
target
must be
GL_DRAW_FRAMEBUFFER
,
GL_READ_FRAMEBUFFER
, or
GL_FRAMEBUFFER
.
GL_FRAMEBUFFER
is equivalent to
GL_DRAW_FRAMEBUFFER
.
|
attachment |
Specifies the attachment point of the framebuffer.
attachment
must be
GL_COLOR_ATTACHMENT
i
,
GL_DEPTH_ATTACHMENT
,
GL_STENCIL_ATTACHMENT
or
GL_DEPTH_STENCIL_ATTACHMENT
.
|
textarget |
Specifies a 2D texture target, or for cube map textures, which face is to be attached.
|
texture |
Specifies the texture object to attach to the framebuffer attachment point named by
attachment
.
|
level |
Specifies the mipmap level of
texture
to attach.
|
Description
glFramebufferTexture2D
attaches a selected mipmap level or image of a texture object as one of the
logical buffers of the framebuffer object currently bound to
target
.
target
must
be
GL_DRAW_FRAMEBUFFER
,
GL_READ_FRAMEBUFFER
, or
GL_FRAMEBUFFER
.
GL_FRAMEBUFFER
is equivalent to
GL_DRAW_FRAMEBUFFER
.
attachment
specifies the logical attachment of the framebuffer and must be
GL_COLOR_ATTACHMENT
i
,
GL_DEPTH_ATTACHMENT
,
GL_STENCIL_ATTACHMENT
or
GL_DEPTH_STENCIL_ATTACHMENT
.
i
in
GL_COLOR_ATTACHMENT
i
may range from zero to
the value of
GL_MAX_COLOR_ATTACHMENTS
- 1. Attaching a level of a texture to
GL_DEPTH_STENCIL_ATTACHMENT
is equivalent to attaching that level to both the
GL_DEPTH_ATTACHMENT
and
the
GL_STENCIL_ATTACHMENT
attachment points simultaneously.
textarget
specifies what type of texture is named by
texture
, and for
cube map textures, specifies the face that is to be attached. If
texture
is not zero, it
must be the name of an existing two dimensional texture with
textarget
set to
GL_TEXTURE_2D
,
unless it is a cube map texture, in which case
textarget
must be
GL_TEXTURE_CUBE_MAP_POSITIVE_X
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
, or
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
.
If
texture
is non-zero, the specified
level
of the texture object named
texture
is attached to the framebuffer attachment point named by
attachment
.
If
textarget
is one of
GL_TEXTURE_CUBE_MAP_POSITIVE_X
,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
,
or
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
, then
level
must be greater
than or equal to zero and less than or equal to log
2
of the value of
GL_MAX_CUBE_MAP_TEXTURE_SIZE
. If
textarget
is
GL_TEXTURE_2D
,
level
must be greater than or equal to zero and no larger than log
2
of the value of
GL_MAX_TEXTURE_SIZE
.
Errors
GL_INVALID_ENUM
is generated if
target
is not one of the accepted tokens.
GL_INVALID_ENUM
is generated if
attachment
is not one of the attachment points listed above.
GL_INVALID_OPERATION
is generated if zero is bound to
target
.
API Version Support
glFramebufferTexture2D |
See Also
Copyright
Copyright
2010-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glFramebufferTexture2D