glGenFramebuffers

generate framebuffer object names

Signature

glGenFramebuffers( GLsizei ( n ) , GLuint *( ids ) )-> void
glGenFramebuffers( n , framebuffers )

Parameters

VariablesDescription
n
Specifies the number of framebuffer object names to generate.
ids
Specifies an array in which the generated framebuffer object names are stored.

Description

glGenFramebuffers returns n framebuffer object names in ids . There is no guarantee that the names form a contiguous set of integers; however, it is guaranteed that none of the returned names was in use immediately before the call to glGenFramebuffers .
Framebuffer object names returned by a call to glGenFramebuffers are not returned by subsequent calls, unless they are first deleted with glDeleteFramebuffers .
The names returned in ids are marked as used, for the purposes of glGenFramebuffers only, but they acquire state and type only when they are first bound.

Errors

GL_INVALID_VALUE is generated if n is negative.

Version Support

glGenFramebuffers

See Also

Copyright

Copyright
2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. .

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

glGenFramebuffers
OpenGLContext tests/shadow_2.py Lines: 68