Signature
Parameters
Variables | Description |
---|---|
vaobj |
Specifies the name of the vertex array object for
glDisableVertexArrayAttrib
and
glEnableVertexArrayAttrib
functions.
|
index |
Specifies the index of the generic vertex attribute to be
enabled or disabled.
|
Description
glEnableVertexAttribArray
and
glEnableVertexArrayAttrib
enable the generic vertex
attribute array specified by
index
.
glEnableVertexAttribArray
uses currently bound vertex
array object for the operation, whereas
glEnableVertexArrayAttrib
updates state of the vertex
array object with ID
vaobj
.
glDisableVertexAttribArray
and
glDisableVertexArrayAttrib
disable the generic vertex
attribute array specified by
index
.
glDisableVertexAttribArray
uses currently bound
vertex array object for the operation, whereas
glDisableVertexArrayAttrib
updates state of the
vertex array object with ID
vaobj
.
By default, all client-side capabilities are disabled, including all
generic vertex attribute arrays. If enabled, the values in the generic
vertex attribute array will be accessed and used for rendering when calls
are made to vertex array commands such as
glDrawArrays
,
glDrawElements
,
glDrawRangeElements
,
glMultiDrawElements
, or
glMultiDrawArrays
.
Errors
GL_INVALID_OPERATION
is generated by
glEnableVertexAttribArray
and
glDisableVertexAttribArray
if no vertex array object
is bound.
GL_INVALID_OPERATION
is generated by
glEnableVertexArrayAttrib
and
glDisableVertexArrayAttrib
if
vaobj
is not the name of an existing vertex array
object.
Associated Gets
glGet
with argument
GL_MAX_VERTEX_ATTRIBS
Version Support
glDisableVertexArrayAttrib | |
glDisableVertexAttribArray | |
glEnableVertexArrayAttrib | |
glEnableVertexAttribArray |
See Also
Copyright
Copyright
2003-2005 3Dlabs Inc. Ltd.
Copyright
2010-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glDisableVertexAttribArray
glEnableVertexAttribArray