glEnableVertexAttribArray

Enable or disable a generic vertex attribute array

Signature

glDisableVertexArrayAttrib( GLuint ( vaobj ) , GLuint ( index ) )-> void
glDisableVertexArrayAttrib( vaobj , index )
glDisableVertexAttribArray( GLuint ( index ) )-> void
glDisableVertexAttribArray( index )
glEnableVertexArrayAttrib( GLuint ( vaobj ) , GLuint ( index ) )-> void
glEnableVertexArrayAttrib( vaobj , index )
glEnableVertexAttribArray( GLuint ( index ) )-> void
glEnableVertexAttribArray( index )

Parameters

VariablesDescription
vaobj
Specifies the name of the vertex array object for glDisableVertexArrayAttrib and glEnableVertexArrayAttrib functions.
index
Specifies the index of the generic vertex attribute to be enabled or disabled.

Description

glEnableVertexAttribArray and glEnableVertexArrayAttrib enable the generic vertex attribute array specified by index . glEnableVertexAttribArray uses currently bound vertex array object for the operation, whereas glEnableVertexArrayAttrib updates state of the vertex array object with ID vaobj .
glDisableVertexAttribArray and glDisableVertexArrayAttrib disable the generic vertex attribute array specified by index . glDisableVertexAttribArray uses currently bound vertex array object for the operation, whereas glDisableVertexArrayAttrib updates state of the vertex array object with ID vaobj .
By default, all client-side capabilities are disabled, including all generic vertex attribute arrays. If enabled, the values in the generic vertex attribute array will be accessed and used for rendering when calls are made to vertex array commands such as glDrawArrays , glDrawElements , glDrawRangeElements , glMultiDrawElements , or glMultiDrawArrays .

Errors

GL_INVALID_OPERATION is generated by glEnableVertexAttribArray and glDisableVertexAttribArray if no vertex array object is bound.
GL_INVALID_OPERATION is generated by glEnableVertexArrayAttrib and glDisableVertexArrayAttrib if vaobj is not the name of an existing vertex array object.
GL_INVALID_VALUE is generated if index is greater than or equal to GL_MAX_VERTEX_ATTRIBS .

Associated Gets

glGet with argument GL_MAX_VERTEX_ATTRIBS
glGetVertexAttrib with arguments index and GL_VERTEX_ATTRIB_ARRAY_ENABLED
glGetVertexAttribPointerv with arguments index and GL_VERTEX_ATTRIB_ARRAY_POINTER

Version Support

glDisableVertexArrayAttrib
glDisableVertexAttribArray
glEnableVertexArrayAttrib
glEnableVertexAttribArray

See Also

Copyright

Copyright
2003-2005 3Dlabs Inc. Ltd. Copyright
2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. .

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

glDisableVertexAttribArray
OpenGLContext OpenGLContext/scenegraph/shaders.py Lines: 103
OpenGLContext tests/shader_6.py Lines: 318, 319
OpenGLContext tests/pygame_textureatlas.py Lines: 149, 150
OpenGLContext tests/shader_4.py Lines: 169, 170, 171
OpenGLContext tests/shader_11.py Lines: 318, 319, 320
OpenGLContext tests/shader_7.py Lines: 334, 335
OpenGLContext tests/shader_5.py Lines: 319, 320
OpenGLContext tests/shader_9.py Lines: 384, 385
OpenGLContext tests/shader_10.py Lines: 331, 332
OpenGLContext tests/shader_8.py Lines: 252, 253
OpenGL Tutorial (Python Translation) t02.playing-with-colors/FragPosition.py Lines: 92
OpenGL Tutorial (Python Translation) t02.playing-with-colors/VertexColors.py Lines: 97, 98
OpenGL Tutorial (Python Translation) t01.hello-triangle/HelloTriangle.py Lines: 106
glEnableVertexAttribArray
OpenGLContext OpenGLContext/scenegraph/shaders.py Lines: 96
OpenGLContext tests/shader_6.py Lines: 289, 290
OpenGLContext tests/pygame_textureatlas.py Lines: 135, 141
OpenGLContext tests/shader_4.py Lines: 140, 141, 142
OpenGLContext tests/shader_11.py Lines: 296, 297, 298
OpenGLContext tests/shader_7.py Lines: 317, 318
OpenGLContext tests/shader_5.py Lines: 304, 305
OpenGLContext tests/shader_9.py Lines: 367, 368
OpenGLContext tests/shader_10.py Lines: 314, 315
OpenGLContext tests/shader_8.py Lines: 234, 235
OpenGLContext tests/shader_spike.py Lines: 82, 87
Gloopy gloopy/view/glyph.py Lines: 80, 81, 82
OpenGL Tutorial (Python Translation) t02.playing-with-colors/FragPosition.py Lines: 87
OpenGL Tutorial (Python Translation) t02.playing-with-colors/VertexColors.py Lines: 90, 91
OpenGL Tutorial (Python Translation) t01.hello-triangle/HelloTriangle.py Lines: 101
{GPL3} OpenGL-Programmable 07-attrib.py Lines: 163
{GPL3} OpenGL-Programmable 09-gles2.py Lines: 193
{GPL3} OpenGL-Programmable 10-gl3.2core.py Lines: 203
{GPL3} OpenGL-Programmable 08-pbo.py Lines: 174