glGetVertexAttribPointerv

return the address of the specified generic vertex attribute pointer

Signature

glGetVertexAttribPointerv( GLuint ( index ) , GLenum ( pname ) , void **( pointer ) )-> void
glGetVertexAttribPointerv( index , pname , pointer )

Parameters

VariablesDescription
index
Specifies the generic vertex attribute parameter to be returned.
pname
Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER .
pointer
Returns the pointer value.

Description

glGetVertexAttribPointerv returns pointer information. index is the generic vertex attribute to be queried, pname is a symbolic constant indicating the pointer to be returned, and params is a pointer to a location in which to place the returned data.
The pointer returned is a byte offset into the data store of the buffer object that was bound to the GL_ARRAY_BUFFER target (see glBindBuffer ) when the desired pointer was previously specified.

Notes

The state returned is retrieved from the currently bound vertex array object.
The initial value for each pointer is 0.

Errors

GL_INVALID_OPERATION is generated if no vertex array object is currently bound.
GL_INVALID_VALUE is generated if index is greater than or equal to GL_MAX_VERTEX_ATTRIBS .
GL_INVALID_ENUM is generated if pname is not an accepted value.

Associated Gets

glGet with argument GL_MAX_VERTEX_ATTRIBS

Version Support

glGetVertexAttribPointerv

See Also

Copyright

Copyright
2003-2005 3Dlabs Inc. Ltd. Copyright
2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. .