glBlendEquation

specify the equation used for both the RGB blend equation and the Alpha blend equation

Signature

glBlendEquation( GLenum ( mode ) )-> void
glBlendEquation( mode )
glBlendEquationi( GLuint ( buf ) , GLenum ( mode ) )-> void
glBlendEquationi( buf , mode )

Parameters

VariablesDescription
buf
for glBlendEquationi , specifies the index of the draw buffer for which to set the blend equation.
mode
specifies how source and destination colors are combined. It must be GL_FUNC_ADD , GL_FUNC_SUBTRACT , GL_FUNC_REVERSE_SUBTRACT , GL_MIN , GL_MAX .

Description

The blend equations determine how a new pixel (the ''source'' color) is combined with a pixel already in the framebuffer (the ''destination'' color). This function sets both the RGB blend equation and the alpha blend equation to a single equation. glBlendEquationi specifies the blend equation for a single draw buffer whereas glBlendEquation sets the blend equation for all draw buffers.
These equations use the source and destination blend factors specified by either glBlendFunc or glBlendFuncSeparate . See glBlendFunc or glBlendFuncSeparate for a description of the various blend factors.
In the equations that follow, source and destination color components are referred to as R s G s B s A s and R d G d B d A d , respectively. The result color is referred to as R r G r B r A r . The source and destination blend factors are denoted s R s G s B s A and d R d G d B d A , respectively. For these equations all color components are understood to have values in the range 0 1 .
Mode RGB Components Alpha Component
GL_FUNC_ADD Rr = R s s R + R d d R Gr = G s s G + G d d G Br = B s s B + B d d B Ar = A s s A + A d d A
GL_FUNC_SUBTRACT Rr = R s s R - R d d R Gr = G s s G - G d d G Br = B s s B - B d d B Ar = A s s A - A d d A
GL_FUNC_REVERSE_SUBTRACT Rr = R d d R - R s s R Gr = G d d G - G s s G Br = B d d B - B s s B Ar = A d d A - A s s A
GL_MIN Rr = min R s R d Gr = min G s G d Br = min B s B d Ar = min A s A d
GL_MAX Rr = max R s R d Gr = max G s G d Br = max B s B d Ar = max A s A d
The results of these equations are clamped to the range 0 1 .
The GL_MIN and GL_MAX equations are useful for applications that analyze image data (image thresholding against a constant color, for example). The GL_FUNC_ADD equation is useful for antialiasing and transparency, among other things.
Initially, both the RGB blend equation and the alpha blend equation are set to GL_FUNC_ADD .

Notes

The GL_MIN , and GL_MAX equations do not use the source or destination factors, only the source and destination colors.

Errors

GL_INVALID_ENUM is generated if mode is not one of GL_FUNC_ADD , GL_FUNC_SUBTRACT , GL_FUNC_REVERSE_SUBTRACT , GL_MAX , or GL_MIN .
GL_INVALID_VALUE is generated by glBlendEquationi if buf is greater than or equal to the value of GL_MAX_DRAW_BUFFERS .

Associated Gets

glGet with an argument of GL_BLEND_EQUATION_RGB
glGet with an argument of GL_BLEND_EQUATION_ALPHA

Version Support

glBlendEquation
glBlendEquationi

See Also

Copyright

Copyright
1991-2006 Silicon Graphics, Inc. Copyright
2010-2014 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see .

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