Signature
Parameters
Description
glBindSamplers
binds samplers from an array of existing sampler objects to a specified
number of consecutive sampler units.
count
specifies the number of sampler
objects whose names are stored in the array
samplers
. That number
of sampler names is read from the array and bound to the
count
consecutive
sampler units starting from
first
.
If the name zero appears in the
samplers
array, any existing binding
to the sampler unit is reset. Any non-zero entry in
samplers
must be the
name of an existing sampler object. When a non-zero entry in
samplers
is
present, that sampler object is bound to the corresponding sampler unit.
If
samplers
is
NULL
then it is as
if an appropriately sized array containing only zeros had been specified.
glBindSamplers
is equivalent to the following pseudo code:
for (i = 0; i < count; i++) {
if (samplers == NULL) {
glBindSampler(first + i, 0);
} else {
glBindSampler(first + i, samplers[i]);
}
}
Each entry in
samplers
will be checked individually and if found
to be invalid, the state for that sampler unit will not be changed and an error will be
generated. However, the state for other sampler units referenced by the command will still
be updated.
Notes
glBindSamplers
is available only if the GL version is 4.4 or higher.
Errors
GL_INVALID_OPERATION
is generated if
first
+
count
is greater
than the number of sampler units supported by the implementation.
GL_INVALID_OPERATION
is generated if any value in
samplers
is
not zero or the name of an existing sampler object.
Associated Gets
glGet
with argument
GL_SAMPLER_BINDING
Version Support
glBindSamplers |
See Also
Copyright
Copyright
2013-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.