glBindSampler

bind a named sampler to a texturing target

Signature

glBindSampler( GLuint ( unit ) , GLuint ( sampler ) )-> void
glBindSampler( unit , sampler )
glBindSamplers( first , count , samplers )

Parameters

VariablesDescription
unit
Specifies the index of the texture unit to which the sampler is bound.
sampler
Specifies the name of a sampler.

Description

glBindSampler binds sampler to the texture unit at index unit . sampler must be zero or the name of a sampler object previously returned from a call to glGenSamplers . unit must be less than the value of GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS .
When a sampler object is bound to a texture unit, its state supersedes that of the texture object bound to that texture unit. If the sampler name zero is bound to a texture unit, the currently bound texture's sampler state becomes active. A single sampler object may be bound to multiple texture units simultaneously.

Notes

glBindSampler is available only if the GL version is 3.3 or higher.

Errors

GL_INVALID_VALUE is generated if unit is greater than or equal to the value of GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS .
GL_INVALID_OPERATION is generated if sampler is not zero or a name previously returned from a call to glGenSamplers , or if such a name has been deleted by a call to glDeleteSamplers .

Associated Gets

glGet with argument GL_SAMPLER_BINDING

Version Support

glBindSampler

See Also

Copyright

Copyright
2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. .