Signature
Parameters
Variables | Description |
---|---|
pipeline |
Specifies the name of a program pipeline object to validate.
|
Description
glValidateProgramPipeline
instructs the implementation to validate the
shader executables contained in
pipeline
against the current GL state.
The implementation may use this as an opportunity to perform any internal shader modifications
that may be required to ensure correct operation of the installed shaders given the
current GL state.
After a program pipeline has been validated, its validation status is set to
GL_TRUE
.
The validation status of a program pipeline object may be queried by calling
glGetProgramPipeline
with
parameter
GL_VALIDATE_STATUS
.
If
pipeline
is a name previously returned from a call to
glGenProgramPipelines
but
that has not yet been bound by a call to
glBindProgramPipeline
,
a new program pipeline object is created with name
pipeline
and
the default state vector.
Errors
GL_INVALID_OPERATION
is generated if
pipeline
is not
a name previously returned from a call to
glGenProgramPipelines
or if such a name has been deleted by a call to
glDeleteProgramPipelines
.
Associated Gets
glGetProgramPipeline
with parameter
GL_VALIDATE_STATUS
.
Version Support
glValidateProgramPipeline |
See Also
Copyright
Copyright
2010-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.