Signature
Parameters
Variables | Description |
---|---|
pipeline |
Specifies the name of the pipeline object to bind to the context.
|
Description
glBindProgramPipeline
binds a program pipeline object to the current
context.
pipeline
must be a name previously returned from a call
to
glGenProgramPipelines
. If
no program pipeline exists with name
pipeline
then a new pipeline object
is created with that name and initialized to the default state vector.
When a program pipeline object is bound using
glBindProgramPipeline
, any previous
binding is broken and is replaced with a binding to the specified pipeline object. If
pipeline
is zero, the previous binding is broken and is not replaced, leaving no pipeline object bound.
If no current program object has been established by
glUseProgram
,
the program objects used for each stage and for uniform updates are taken from the bound program
pipeline object, if any. If there is a current program object established by
glUseProgram
,
the bound program pipeline object has no effect on rendering or uniform updates. When a bound program
pipeline object is used for rendering, individual shader executables are taken from its program objects.
Errors
GL_INVALID_OPERATION
is generated if
pipeline
is not zero or
a name previously returned from a call to
glGenProgramPipelines
or if such a name has been deleted by a call to
glDeleteProgramPipelines
.
Version Support
glBindProgramPipeline |
See Also
Copyright
Copyright
2010-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.