Signature
Parameters
Variables | Description |
---|---|
mode |
Specifies a symbolic value representing a shading technique.
Accepted values are
GL_FLAT
and
GL_SMOOTH
.
The initial value is
GL_SMOOTH
.
|
Description
GL primitives can have either flat or smooth shading.
Smooth shading,
the default,
causes the computed colors of vertices to be interpolated as the
primitive is rasterized,
typically assigning different colors to each resulting pixel fragment.
Flat shading selects the computed color of just one vertex
and assigns it to all the pixel fragments
generated by rasterizing a single primitive.
In either case, the computed color of a vertex is the result of
lighting if lighting is enabled,
or it is the current color at the time the vertex was specified if
lighting is disabled.
Flat and smooth shading are indistinguishable for points.
Starting when
glBegin
is issued and counting vertices and
primitives from 1, the GL gives each flat-shaded line segment
the
computed color of vertex
,
its second vertex.
Counting similarly from 1,
the GL gives each flat-shaded polygon the computed color of the vertex listed
in the following table.
This is the last vertex to specify the polygon in all cases except single
polygons,
where the first vertex specifies the flat-shaded color.
Primitive Type of Polygon | Vertex |
---|---|
Single polygon ( ) | 1 |
Triangle strip | |
Triangle fan | |
Independent triangle | |
Quad strip | |
Independent quad |
Flat and smooth shading are specified by
glShadeModel
with
mode
set to
GL_FLAT
and
GL_SMOOTH
, respectively.
Errors
GL_INVALID_OPERATION
is generated if
glShadeModel
is executed between the execution of
glBegin
and the corresponding execution of
glEnd
.
Associated Gets
glGet
with argument
GL_SHADE_MODEL
See Also
Copyright
Copyright
1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glShadeModel