Signature
glGetActiveUniformsiv(
GLuint (
program
)
,
GLsizei (
uniformCount
)
,
const GLuint *(
uniformIndices
)
,
GLenum (
pname
)
,
GLint *(
params
)
)-> void
glGetActiveUniform(
program
,
index
,
bufSize
,
length
,
size
,
type
,
name
)
Retrieve the name, size and type of the uniform of the index in the program program -- specifies the program to be queried index -- index of the uniform to be queried Following parameters are optional: bufSize -- determines the size of the buffer (limits number of bytes written), if not provided, will be GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH length -- pointer-to-GLsizei that will hold the resulting length of the name size -- pointer-to-GLint that will hold the size of the attribute type -- pointer-to-GLenum that will hold the type constant of the attribute name -- pointer-to-GLchar that will hold the (null-terminated) name string returns (bytes) name, (int)size, (enum)type
Parameters
Variables | Description |
---|---|
program |
Specifies the program object to be queried.
|
uniformCount |
Specifies both the number of elements in the array of
indices
uniformIndices
and the number of
parameters written to
params
upon
successful return.
|
uniformIndices |
Specifies the address of an array of
uniformCount
integers containing the
indices of uniforms within
program
whose
parameter
pname
should be queried.
|
pname |
Specifies the property of each uniform in
uniformIndices
that should be written
into the corresponding element of
params
.
|
params |
Specifies the address of an array of
uniformCount
integers which are to
receive the value of
pname
for each
uniform in
uniformIndices
.
|
Description
glGetActiveUniformsiv
queries the value of
the parameter named
pname
for each of the
uniforms within
program
whose indices are
specified in the array of
uniformCount
unsigned integers
uniformIndices
. Upon
success, the value of the parameter for each uniform is written
into the corresponding entry in the array whose address is given
in
params
. If an error is generated,
nothing is written into
params
.
If
pname
is
GL_UNIFORM_TYPE
, then an array identifying
the types of uniforms specified by the corresponding array of
uniformIndices
is returned. The returned
types can be any of the values from the following table:
Returned Symbolic Contant | Shader Uniform Type |
---|---|
GL_FLOAT | float |
GL_FLOAT_VEC2 | vec2 |
GL_FLOAT_VEC3 | vec3 |
GL_FLOAT_VEC4 | vec4 |
GL_DOUBLE | double |
GL_DOUBLE_VEC2 | dvec2 |
GL_DOUBLE_VEC3 | dvec3 |
GL_DOUBLE_VEC4 | dvec4 |
GL_INT | int |
GL_INT_VEC2 | ivec2 |
GL_INT_VEC3 | ivec3 |
GL_INT_VEC4 | ivec4 |
GL_UNSIGNED_INT | unsigned int |
GL_UNSIGNED_INT_VEC2 | uvec2 |
GL_UNSIGNED_INT_VEC3 | uvec3 |
GL_UNSIGNED_INT_VEC4 | uvec4 |
GL_BOOL | bool |
GL_BOOL_VEC2 | bvec2 |
GL_BOOL_VEC3 | bvec3 |
GL_BOOL_VEC4 | bvec4 |
GL_FLOAT_MAT2 | mat2 |
GL_FLOAT_MAT3 | mat3 |
GL_FLOAT_MAT4 | mat4 |
GL_FLOAT_MAT2x3 | mat2x3 |
GL_FLOAT_MAT2x4 | mat2x4 |
GL_FLOAT_MAT3x2 | mat3x2 |
GL_FLOAT_MAT3x4 | mat3x4 |
GL_FLOAT_MAT4x2 | mat4x2 |
GL_FLOAT_MAT4x3 | mat4x3 |
GL_DOUBLE_MAT2 | dmat2 |
GL_DOUBLE_MAT3 | dmat3 |
GL_DOUBLE_MAT4 | dmat4 |
GL_DOUBLE_MAT2x3 | dmat2x3 |
GL_DOUBLE_MAT2x4 | dmat2x4 |
GL_DOUBLE_MAT3x2 | dmat3x2 |
GL_DOUBLE_MAT3x4 | dmat3x4 |
GL_DOUBLE_MAT4x2 | dmat4x2 |
GL_DOUBLE_MAT4x3 | dmat4x3 |
GL_SAMPLER_1D | sampler1D |
GL_SAMPLER_2D | sampler2D |
GL_SAMPLER_3D | sampler3D |
GL_SAMPLER_CUBE | samplerCube |
GL_SAMPLER_1D_SHADOW | sampler1DShadow |
GL_SAMPLER_2D_SHADOW | sampler2DShadow |
GL_SAMPLER_1D_ARRAY | sampler1DArray |
GL_SAMPLER_2D_ARRAY | sampler2DArray |
GL_SAMPLER_1D_ARRAY_SHADOW | sampler1DArrayShadow |
GL_SAMPLER_2D_ARRAY_SHADOW | sampler2DArrayShadow |
GL_SAMPLER_2D_MULTISAMPLE | sampler2DMS |
GL_SAMPLER_2D_MULTISAMPLE_ARRAY | sampler2DMSArray |
GL_SAMPLER_CUBE_SHADOW | samplerCubeShadow |
GL_SAMPLER_BUFFER | samplerBuffer |
GL_SAMPLER_2D_RECT | sampler2DRect |
GL_SAMPLER_2D_RECT_SHADOW | sampler2DRectShadow |
GL_INT_SAMPLER_1D | isampler1D |
GL_INT_SAMPLER_2D | isampler2D |
GL_INT_SAMPLER_3D | isampler3D |
GL_INT_SAMPLER_CUBE | isamplerCube |
GL_INT_SAMPLER_1D_ARRAY | isampler1DArray |
GL_INT_SAMPLER_2D_ARRAY | isampler2DArray |
GL_INT_SAMPLER_2D_MULTISAMPLE | isampler2DMS |
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY | isampler2DMSArray |
GL_INT_SAMPLER_BUFFER | isamplerBuffer |
GL_INT_SAMPLER_2D_RECT | isampler2DRect |
GL_UNSIGNED_INT_SAMPLER_1D | usampler1D |
GL_UNSIGNED_INT_SAMPLER_2D | usampler2D |
GL_UNSIGNED_INT_SAMPLER_3D | usampler3D |
GL_UNSIGNED_INT_SAMPLER_CUBE | usamplerCube |
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY | usampler2DArray |
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY | usampler2DArray |
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE | usampler2DMS |
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY | usampler2DMSArray |
GL_UNSIGNED_INT_SAMPLER_BUFFER | usamplerBuffer |
GL_UNSIGNED_INT_SAMPLER_2D_RECT | usampler2DRect |
If
pname
is
GL_UNIFORM_SIZE
, then an array identifying the
size of the uniforms specified by the corresponding array of
uniformIndices
is
returned. The sizes returned are in units of the type returned by a query of
GL_UNIFORM_TYPE
.
For active uniforms that are arrays, the size is the number of active elements in the array;
for all other uniforms, the size is one.
If
pname
is
GL_UNIFORM_NAME_LENGTH
, then an array identifying the
length, including the terminating null character, of the uniform name strings specified by the corresponding
array of
uniformIndices
is returned.
If
pname
is
GL_UNIFORM_BLOCK_INDEX
, then an array identifying the
uniform block index of each of the uniforms specified by the corresponding array of
uniformIndices
is returned. The uniform block index of a uniform associated with the default uniform block is -1.
If
pname
is
GL_UNIFORM_OFFSET
, then an array of uniform buffer
offsets is returned. For uniforms in a named uniform block, the returned value will be its offset, in basic
machine units, relative to the beginning of the uniform block in the buffer object data store.
For atomic counter uniforms, the returned value will be its offset relative to the beginning of its active
atomic counter buffer.
For all other uniforms, -1 will be returned.
If
pname
is
GL_UNIFORM_ARRAY_STRIDE
, then an array identifying the
stride between elements of each of the uniforms specified by the corresponding array of
uniformIndices
is returned.
For uniforms in named uniform blocks and for uniforms declared as atomic counters, the stride is the difference,
in basic machine units, of consecutive elements in an array, or zero for uniforms not declared as an array.
For all other uniforms, a stride of -1 will be returned.
If
pname
is
GL_UNIFORM_MATRIX_STRIDE
, then an array identifying the stride
between columns of a column-major matrix or rows of a row-major matrix, in basic machine units, of each of the uniforms
specified by the corresponding array of
uniformIndices
is returned. The matrix stride of a
uniform associated with the default uniform block is -1. Note that this information only makes sense for uniforms
that are matrices. For uniforms that are not matrices, but are declared in a named uniform block, a matrix stride of
zero is returned.
If
pname
is
GL_UNIFORM_IS_ROW_MAJOR
, then an array identifying whether each
of the uniforms specified by the corresponding array of
uniformIndices
is a row-major matrix or not is returned. A
value of one indicates a row-major matrix, and a value of zero indicates a column-major matrix, a matrix in the default
uniform block, or a non-matrix.
If
pname
is
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX
, then an array
identifying the active atomic counter buffer index of each of the uniforms specified by the corresponding array
of
uniformIndices
is returned. For uniforms other than atomic counters, the returned buffer
index is -1. The returned indices may be passed to
glGetActiveAtomicCounterBufferiv
to query the properties of the associated buffer, and not necessarily the binding point specified in the uniform declaration.
Notes
The double types,
GL_DOUBLE
,
GL_DOUBLE_VEC2
,
GL_DOUBLE_VEC3
,
GL_DOUBLE_VEC4
,
GL_DOUBLE_MAT2
,
GL_DOUBLE_MAT3
,
GL_DOUBLE_MAT4
,
GL_DOUBLE_MAT2x3
,
GL_DOUBLE_MAT2x4
,
GL_DOUBLE_MAT3x2
,
GL_DOUBLE_MAT3x4
,
GL_DOUBLE_MAT4x2
,
and
GL_DOUBLE_MAT4x3
are only available if the GL
version is 4.1 or higher.
GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX
is only accepted by
pname
if the GL version is 4.2 or higher.
Errors
GL_INVALID_VALUE
is generated if
program
is not a value generated by
OpenGL.
GL_INVALID_OPERATION
is generated if
program
is not a program object.
GL_INVALID_VALUE
is generated if
uniformCount
is greater than or equal to the
value of
GL_ACTIVE_UNIFORMS
for
program
.
GL_INVALID_ENUM
is generated if
pname
is not an accepted token.
Associated Gets
glGet
with argument
GL_MAX_VERTEX_UNIFORM_COMPONENTS
,
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
,
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
,
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
,
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
, or
GL_MAX_COMBINED_UNIFORM_COMPONENTS
.
Version Support
glGetActiveUniformsiv |
See Also
Copyright
Copyright
2011-2014 Khronos Group
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.