glDeleteFramebuffers

delete framebuffer objects

Signature

glDeleteFramebuffers( GLsizei ( n ) , GLuint *( framebuffers ) )-> void
glDeleteFramebuffers( n , framebuffers )

Parameters

VariablesDescription
n
Specifies the number of framebuffer objects to be deleted.
framebuffers
A pointer to an array containing n framebuffer objects to be deleted.

Description

glDeleteFramebuffers deletes the n framebuffer objects whose names are stored in the array addressed by framebuffers . The name zero is reserved by the GL and is silently ignored, should it occur in framebuffers , as are other unused names. Once a framebuffer object is deleted, its name is again unused and it has no attachments. If a framebuffer that is currently bound to one or more of the targets GL_DRAW_FRAMEBUFFER or GL_READ_FRAMEBUFFER is deleted, it is as though glBindFramebuffer had been executed with the corresponding target and framebuffer zero.

Errors

GL_INVALID_VALUE is generated if n is negative.

Version Support

glDeleteFramebuffers

See Also

Copyright

Copyright
2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. .