Signature
Parameters
Variables | Description |
---|---|
pname |
Specifies a single-valued fog parameter.
GL_FOG_MODE
,
GL_FOG_DENSITY
,
GL_FOG_START
,
GL_FOG_END
,
GL_FOG_INDEX
, and
GL_FOG_COORD_SRC
are accepted.
|
param |
Specifies the value that
pname
will be set to.
|
pname |
Specifies a fog parameter.
GL_FOG_MODE
,
GL_FOG_DENSITY
,
GL_FOG_START
,
GL_FOG_END
,
GL_FOG_INDEX
,
GL_FOG_COLOR
, and
GL_FOG_COORD_SRC
are accepted.
|
params |
Specifies the value or values to be assigned to
pname
.
GL_FOG_COLOR
requires an array of four values.
All other parameters accept an array containing only a single value.
|
Description
Fog is initially disabled.
While enabled, fog affects rasterized geometry,
bitmaps, and pixel blocks, but not buffer clear operations. To enable
and disable fog, call
glEnable
and
glDisable
with argument
GL_FOG
.
glFog
assigns the value or values in
params
to the fog parameter
specified by
pname
.
The following values are accepted for
pname
:
- GL_FOG_MODE
-
params is a single integer or floating-point value that specifies the equation to be used to compute the fog blend factor, . Three symbolic constants are accepted: GL_LINEAR , GL_EXP , and GL_EXP2 . The equations corresponding to these symbolic constants are defined below. The initial fog mode is GL_EXP .
- GL_FOG_DENSITY
-
params is a single integer or floating-point value that specifies , the fog density used in both exponential fog equations. Only nonnegative densities are accepted. The initial fog density is 1.
- GL_FOG_START
-
params is a single integer or floating-point value that specifies , the near distance used in the linear fog equation. The initial near distance is 0.
- GL_FOG_END
-
params is a single integer or floating-point value that specifies , the far distance used in the linear fog equation. The initial far distance is 1.
- GL_FOG_INDEX
-
params is a single integer or floating-point value that specifies , the fog color index. The initial fog index is 0.
- GL_FOG_COLOR
-
params contains four integer or floating-point values that specify , the fog color. Integer values are mapped linearly such that the most positive representable value maps to 1.0, and the most negative representable value maps to . Floating-point values are mapped directly. After conversion, all color components are clamped to the range . The initial fog color is (0, 0, 0, 0).
- GL_FOG_COORD_SRC
-
params contains either of the following symbolic constants: GL_FOG_COORD or GL_FRAGMENT_DEPTH . GL_FOG_COORD specifies that the current fog coordinate should be used as distance value in the fog color computation. GL_FRAGMENT_DEPTH specifies that the current fragment depth should be used as distance value in the fog computation.
Fog blends a fog color with each rasterized pixel fragment's post-texturing
color using a blending factor
.
Factor
is computed in one of three ways,
depending on the fog mode.
Let
be either the distance in eye coordinate from the origin (in the
case that the
GL_FOG_COORD_SRC
is
GL_FRAGMENT_DEPTH
) or
the current fog coordinate (in the case that
GL_FOG_COORD_SRC
is
GL_FOG_COORD
).
The equation for
GL_LINEAR
fog is
The equation for
GL_EXP
fog is
The equation for
GL_EXP2
fog is
Regardless of the fog mode,
is clamped to the range
after it is computed.
Then,
if the GL is in RGBA color mode,
the fragment's red, green, and blue colors, represented by
,
are replaced by
Fog does not affect a fragment's alpha component.
In color index mode, the fragment's color index
is replaced by
Notes
GL_FOG_COORD_SRC
is available only if the GL version is 1.4 or
greater.
Errors
Associated Gets
glIsEnabled
with argument
GL_FOG
glGet
with argument
GL_FOG_COLOR
glGet
with argument
GL_FOG_INDEX
glGet
with argument
GL_FOG_DENSITY
glGet
with argument
GL_FOG_START
glGet
with argument
GL_FOG_END
glGet
with argument
GL_FOG_MODE
See Also
Copyright
Copyright
1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glFog
{LGPL or GPL or MPL} Kamaelia
Code/Python/Kamaelia/Kamaelia/UI/OpenGL/OpenGLDisplay.py
Lines: 469, 471, 472, 473, 476
{LGPL or GPL or MPL} Kamaelia
Sketches/CL/Topology3D/THF/Kamaelia/UI/OpenGL/OpenGLDisplay.py
Lines: 468, 470, 471, 472, 475
{LGPL or GPL or MPL} Kamaelia
Sketches/MPS/BugReports/FixTests/Kamaelia/Kamaelia/UI/OpenGL/OpenGLDisplay.py
Lines: 469, 471, 472, 473, 476
{LGPL or GPL or MPL} Kamaelia
Sketches/THF/Packages/Kamaelia/Community/THF/Kamaelia/UI/OpenGL/OpenGLDisplay.py
Lines: 468, 470, 471, 472, 475
glFogf
glFogfv
glFogi