Signature
Parameters
Description
After clipping and division by
w
,
depth coordinates range from
to 1,
corresponding to the near and far clipping planes.
Each viewport has an independent depth range specified as a linear mapping of the normalized
depth coordinates in this range to window depth coordinates.
Regardless of the actual depth buffer implementation,
window coordinate depth values are treated as though they range
from 0 through 1 (like color components).
glDepthRangeIndexed
specifies a linear mapping of the normalized depth coordinates
in this range to window depth coordinates for a specified viewport.
Thus,
the values accepted by
glDepthRangeIndexed
are both clamped to this range
before they are accepted.
The
index
parameter specifies the index of first viewport whose depth
range to modify and must be less than the value of
GL_MAX_VIEWPORTS
.
nearVal
and
farVal
specify near and far values of the
depth range for the specified viewport, respectively.
The setting of (0,1) maps the near plane to 0 and
the far plane to 1.
With this mapping,
the depth buffer range is fully utilized.
Notes
It is not necessary that the near plane distance be less than the far plane distance.
Reverse mappings such as
,
and
are acceptable.
Errors
Associated Gets
glGet
with argument
GL_DEPTH_RANGE
Version Support
glDepthRangeIndexed |
See Also
glDepthFunc
,
glDepthRange
,
glDepthRangeArray
,
glPolygonOffset
,
glViewportArray
,
glViewport
,
removedTypes
Copyright
Copyright
2010-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.