glDepthRangef

specify mapping of depth values from normalized device coordinates to window coordinates

Signature

glDepthRangef( GLfloat ( n ) , GLfloat ( f ) )-> void
glDepthRange( n , f )
glDepthRangef( n , f )

Parameters

VariablesDescription
n
Specifies the mapping of the near clipping plane to window coordinates. The initial value is 0.
f
Specifies the mapping of the far clipping plane to window coordinates. The initial value is 1.

Description

After clipping and division by w , depth coordinates range from -1 to 1, corresponding to the near and far clipping planes. glDepthRangef specifies a linear mapping of the normalized depth coordinates in this range to window depth coordinates. If a fixed-point depth representation is used, the parameters n and f are clamped to the range [0, 1] when specified.
The setting of (0,1) maps the near plane to 0 and the far plane to 1. With this mapping, the depth buffer range is fully utilized.

Notes

It is not necessary that n be less than f . Reverse mappings such as n = 1 , and f = 0 are acceptable.

Associated Gets

glGet with argument GL_DEPTH_RANGE

API Version Support

glDepthRangef

See Also

Copyright

Copyright
1991-2006 Silicon Graphics, Inc. Copyright
2010-2014 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see .

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