glCreateTextures

create texture objects

Signature

glCreateTextures( GLenum ( target ) , GLsizei ( n ) , GLuint *( textures ) )-> void
glCreateTextures( target , n , textures )

Parameters

VariablesDescription
target
Specifies the effective texture target of each created texture.
n
Number of texture objects to create.
textures
Specifies an array in which names of the new texture objects are stored.

Description

glCreateTextures returns n previously unused texture names in textures , each representing a new texture object of the dimensionality and type specified by target and initialized to the default values for that texture type.
target must be one of GL_TEXTURE_1D , GL_TEXTURE_2D , GL_TEXTURE_3D , GL_TEXTURE_1D_ARRAY , GL_TEXTURE_2D_ARRAY , GL_TEXTURE_RECTANGLE , GL_TEXTURE_CUBE_MAP , GL_TEXTURE_CUBE_MAP_ARRAY , GL_TEXTURE_BUFFER , GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY .

Errors

GL_INVALID_ENUM is generated if target is not one of the allowable values.
GL_INVALID_VALUE is generated if n is negative.

Version Support

glCreateTextures

See Also

Copyright

Copyright
2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. .