Signature
Parameters
Description
glClipControl
controls the clipping volume
behavior and the clip coordinate to window coordinate
transformation behavior.
The view volume is defined by
$$z_{min} \leq z_c \leq w_c$$
where $z_{min} = -w_c$ when
depth
is
GL_NEGATIVE_ONE_TO_ONE
, and $z_{min} = 0$
when
depth
is
GL_ZERO_TO_ONE
.
The normalized device coordinate $y_d$ is given by
$$y_d = { { f \times y_c } \over w_c }$$
where $f = 1$ when
origin
is
GL_LOWER_LEFT
, and $f = -1$ when
origin
is
GL_UPPER_LEFT
.
The window coordinate $z_w$ is given by
$$z_w = s \times z_d + b$$
where $s = { { f - n } \over 2 }$ and $b = { {n + f} \over 2 }$ when
depth
is
GL_NEGATIVE_ONE_TO_ONE
, and $s = f - n$ and
$b = n$ when
depth
is
GL_ZERO_TO_ONE
. $n$ and $f$ are the near
and far depth range values set with
glDepthRange
.
Finally, the polygon area computation defined by
gl_FrontFacing
to determine if a polygon is front- or back-facing has its sign
negated when
origin
is
GL_UPPER_LEFT
.
Notes
The default GL clip volume definition is for a
origin
of
GL_LOWER_LEFT
and a
depth
of
GL_NEGATIVE_ONE_TO_ONE
.
An
origin
of
GL_UPPER_LEFT
and a
depth
of
GL_ZERO_TO_ONE
corresponds to Direct3D's
clip volume definition.
An
origin
of
GL_UPPER_LEFT
and a
depth
of
GL_NEGATIVE_ONE_TO_ONE
corresponds to the
upper-left origin of the window coordinate system of Microsoft
Windows and the X Window System.
There is extensive discussion of the uses and further
consequences of the different clip volume settings in the
GL_ARB_clip_control
extension specification in the
OpenGL Registry at URL
http://www.opengl.org/registry/
.
Errors
Version Support
glClipControl |
See Also
Copyright
Copyright
2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.