Signature
Description
Available only in the fragment language,
gl_FrontFacing
is an input variable
whose value is
true
if the fragment belongs to a front-facing primitive and
false otherwise. The determination of whether a triangle primitive is front-facing is made by
examining the sign of the area of the triangle, including a possible reversal of this sign
as controlled by
glFrontFace
. One way to compute this area is:
where
and
are
the x and y window coordinates of the
i
th vertex of the n-vertex polygon.
The sign of this computation is negated when the value of
GL_CLIP_ORIGIN
(the clip volume origin, set
with
glClipControl
)
is
GL_UPPER_LEFT
.
Version Support
gl_FrontFacing |
See Also
Copyright
Copyright
2011-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.