Signature
Parameters
Description
glBindImageTexture
binds a single level of a texture to an image unit for the purpose of
reading and writing it from shaders.
unit
specifies the zero-based index of the image
unit to which to bind the texture level.
texture
specifies the name of an existing texture
object to bind to the image unit. If
texture
is zero, then any existing binding to
the image unit is broken.
level
specifies the level of the texture to bind to the image
unit.
If
texture
is the name of a one-, two-, or three-dimensional array texture, a cube map
or cube map array texture, or a two-dimensional multisample array texture, then it is possible to bind either
the entire array, or only a single layer of the array to the image unit. In such cases, if
layered
is
GL_TRUE
, the entire array is attached to the image unit and
layer
is ignored. However, if
layered
is
GL_FALSE
then
layer
specifies the layer of the array to attach to the image unit.
access
specifies the access types to be performed by shaders and may be set to
GL_READ_ONLY
,
GL_WRITE_ONLY
, or
GL_READ_WRITE
to indicate read-only, write-only or read-write access, respectively. Violation of the access type specified in
access
(for example, if a shader writes to an image bound with
access
set to
GL_READ_ONLY
)
will lead to undefined results, possibly including program termination.
format
specifies the format that is to be used when performing formatted stores into the
image from shaders.
format
must be compatible with the texture's internal format and must
be one of the formats listed in the following table.
Internal Image Formats
Image Unit Format
Format Qualifier
GL_RGBA32F
rgba32f
GL_RGBA16F
rgba16f
GL_RG32F
rg32f
GL_RG16F
rg16f
GL_R11F_G11F_B10F
r11f_g11f_b10f
GL_R32F
r32f
GL_R16F
r16f
GL_RGBA32UI
rgba32ui
GL_RGBA16UI
rgba16ui
GL_RGB10_A2UI
rgb10_a2ui
GL_RGBA8UI
rgba8ui
GL_RG32UI
rg32ui
GL_RG16UI
rg16ui
GL_RG8UI
rg8ui
GL_R32UI
r32ui
GL_R16UI
r16ui
GL_R8UI
r8ui
GL_RGBA32I
rgba32i
GL_RGBA16I
rgba16i
GL_RGBA8I
rgba8i
GL_RG32I
rg32i
GL_RG16I
rg16i
GL_RG8I
rg8i
GL_R32I
r32i
GL_R16I
r16i
GL_R8I
r8i
GL_RGBA16
rgba16
GL_RGB10_A2
rgb10_a2
GL_RGBA8
rgba8
GL_RG16
rg16
GL_RG8
rg8
GL_R16
r16
GL_R8
r8
GL_RGBA16_SNORM
rgba16_snorm
GL_RGBA8_SNORM
rgba8_snorm
GL_RG16_SNORM
rg16_snorm
GL_RG8_SNORM
rg8_snorm
GL_R16_SNORM
r16_snorm
GL_R8_SNORM
r8_snorm
When a texture is bound to an image unit, the
format
parameter for the image
unit need not exactly match the texture internal format as long as the formats are
considered compatible as defined in the OpenGL Specification. The matching criterion used
for a given texture may be determined by calling
glGetTexParameter
with
value
set to
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE
, with return values of
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE
and
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS
, specifying matches by size and class, respectively.
Notes
The
glBindImageTexture
is available only if the GL version is 4.2 or greater.
Errors
GL_INVALID_VALUE
is generated if
texture
is not the name of
an existing texture object.
Associated Gets
glGet
with argument
GL_IMAGE_BINDING_NAME
.
glGet
with argument
GL_IMAGE_BINDING_LEVEL
.
glGet
with argument
GL_IMAGE_BINDING_LAYERED
.
glGet
with argument
GL_IMAGE_BINDING_LAYER
.
glGet
with argument
GL_IMAGE_BINDING_ACCESS
.
glGet
with argument
GL_IMAGE_BINDING_FORMAT
.
Version Support
glBindImageTexture |
See Also
Copyright
Copyright
2011-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.