Signature
Parameters
Variables | Description |
---|---|
font |
Stroke font to use.
|
character |
Character to render (not confined to 8 bits).
|
Description
Without using any display lists,
glutStrokeCharacter
renders the character in the named stroke
font. The available fonts are:
- GLUT_STROKE_ROMAN
-
A proportionally spaced Roman Simplex font for ASCII characters 32 through 127. The maximum top character in the font is 119.05 units; the bottom descends 33.33 units.
- GLUT_STROKE_MONO_ROMAN
-
A mono-spaced spaced Roman Simplex font (same characters as GLUT_STROKE_ROMAN ) for ASCII characters 32 through 127. The maximum top character in the font is 119.05 units; the bottom descends 33.33 units. Each character is 104.76 units wide.
Rendering a nonexistent character has no effect. A
glTranslatef
is used to
translate the current model view matrix to advance the width of the character.
Example
Here is a routine that shows how to render a string of ASCII text with
glutStrokeCharacter
:
void output(GLfloat x, GLfloat y, char *text)
{
char *p;
glPushMatrix();
glTranslatef(x, y, 0);
for (p = text; *p; p++)
glutStrokeCharacter(GLUT_STROKE_ROMAN, *p);
glPopMatrix();
}
If you want to draw stroke font text using wide, antialiased lines, use:
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
glLineWidth(2.0);
output(200, 225, "This is antialiased.");
See Also
glutBitmapCharacter glutStrokeWidthSample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glutStrokeCharacter