glutStrokeCharacter

renders a stroke character using OpenGL.

Signature

glutStrokeCharacter( int( character ) )-> void
glutStrokeCharacter( font , character )
glutStrokeCharacter( c_void_p(font), c_int(character) ) -> None

Parameters

VariablesDescription
font
Stroke font to use.
character
Character to render (not confined to 8 bits).

Description

Without using any display lists, glutStrokeCharacter renders the character in the named stroke font. The available fonts are:
GLUT_STROKE_ROMAN
A proportionally spaced Roman Simplex font for ASCII characters 32 through 127. The maximum top character in the font is 119.05 units; the bottom descends 33.33 units.
GLUT_STROKE_MONO_ROMAN
A mono-spaced spaced Roman Simplex font (same characters as GLUT_STROKE_ROMAN ) for ASCII characters 32 through 127. The maximum top character in the font is 119.05 units; the bottom descends 33.33 units. Each character is 104.76 units wide.
Rendering a nonexistent character has no effect. A glTranslatef is used to translate the current model view matrix to advance the width of the character.

Example

Here is a routine that shows how to render a string of ASCII text with glutStrokeCharacter :
void output(GLfloat x, GLfloat y, char *text) { char *p; glPushMatrix(); glTranslatef(x, y, 0); for (p = text; *p; p++) glutStrokeCharacter(GLUT_STROKE_ROMAN, *p); glPopMatrix(); }
If you want to draw stroke font text using wide, antialiased lines, use:
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); glEnable(GL_LINE_SMOOTH); glLineWidth(2.0); output(200, 225, "This is antialiased.");

See Also

glutBitmapCharacter glutStrokeWidth

Sample Code References

The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.

glutStrokeCharacter
{Artistic License} PymmLib pymmlib/applications/glutviewer.py Lines: 239
{Artistic License} PymmLib pymmlib/mmLib/OpenGLDriver.py Lines: 447
{LGPL} VisionEgg VisionEgg/Text.py Lines: 508