Signature
Parameters
Variables | Description |
---|---|
font |
Bitmap font to use.
|
character |
Character to render (not confined to 8 bits).
|
Description
Without using any display lists,
glutBitmapCharacter
renders the character in the named bitmap
font. The available fonts are:
- GLUT_BITMAP_8_BY_13
-
A fixed width font with every character fitting in an 8 by 13 pixel rectangle. The exact bitmaps to be used is defined by the standard X glyph bitmaps for the X font named:-misc-fixed-medium-r-normal--13-120-75-75-C-80-iso8859-1
- GLUT_BITMAP_9_BY_15
-
A fixed width font with every character fitting in an 9 by 15 pixel rectangle. The exact bitmaps to be used is defined by the standard X glyph bitmaps for the X font named:-misc-fixed-medium-r-normal--15-140-75-75-C-90-iso8859-1
- GLUT_BITMAP_TIMES_ROMAN_10
-
A 10-point proportional spaced Times Roman font. The exact bitmaps to be used is defined by the standard X glyph bitmaps for the X font named:-adobe-times-medium-r-normal--10-100-75-75-p-54-iso8859-1
- GLUT_BITMAP_TIMES_ROMAN_24
-
A 24-point proportional spaced Times Roman font. The exact bitmaps to be used is defined by the standard X glyph bitmaps for the X font named:-adobe-times-medium-r-normal--24-240-75-75-p-124-iso8859-1
- GLUT_BITMAP_HELVETICA_10
-
A 10-point proportional spaced Helvetica font. The exact bitmaps to be used is defined by the standard X glyph bitmaps for the X font named:-adobe-helvetica-medium-r-normal--10-100-75-75-p-56-iso8859-1
- GLUT_BITMAP_HELVETICA_12
-
A 12-point proportional spaced Helvetica font. The exact bitmaps to be used is defined by the standard X glyph bitmaps for the X font named:-adobe-helvetica-medium-r-normal--12-120-75-75-p-67-iso8859-1
- GLUT_BITMAP_HELVETICA_18
-
A 18-point proportional spaced Helvetica font. The exact bitmaps to be used is defined by the standard X glyph bitmaps for the X font named:-adobe-helvetica-medium-r-normal--18-180-75-75-p-98-iso8859-1
Rendering a nonexistent character has no effect. glutBitmapCharacter automatically sets the OpenGL unpack pixel storage
modes it needs appropriately and saves and restores the previous modes before returning. The generated call to glBitmap
will adjust the current raster position based on the width of the character.
Example
Here is a routine that shows how to render a string of ASCII text with
glutBitmapCharacter
:
void output(int x, int y, char *string)
{
int len, i;
glRasterPos2f(x, y);
len = (int) strlen(string);
for (i = 0; i < len; i++)
{
glutBitmapCharacter(GLUT_BITMAP_HELVETICA_18, string[i]);
}
}
See Also
glutBitmapWidth glutStrokeCharacterSample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glutBitmapCharacter