Signature
Description
glutPostRedisplay
marks the normal plane of current window as needing to be redisplayed.
glutPostWindowRedisplay
works the specified window as needing to be redisplayed. After either
call, the next iteration through
glutMainLoop
, the window's display callback
will be called to redisplay the window's normal plane. Multiple calls to
glutPostRedisplay
before
the next display callback opportunity generates only a single redisplay callback.
glutPostRedisplay
may be called within a window's display or overlay display callback to re-mark
that window for redisplay.
Logically, normal plane damage notification for a window is treated as a
glutPostRedisplay
on the
damaged window. Unlike damage reported by the window system,
glutPostRedisplay
will not set to
true the normal plane's damaged status (returned by
glutLayerGet(GLUT_NORMAL_DAMAGED)
.
If the window you want to post a redisplay on is not already current (and you do not require it to be immediately made
current), using
glutPostWindowRedisplay
is more efficient that calling
glutSetWindow
to the desired window and then calling
glutPostRedisplay
.
See Also
glutPostOverlayRedisplay glutDisplayFuncSample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glutPostRedisplay