Signature
gluUnProject4(
GLdouble (
winX
)
,
GLdouble (
winY
)
,
GLdouble (
winZ
)
,
GLdouble (
clipW
)
,
const GLdouble * (
model
)
,
const GLdouble * (
proj
)
,
const GLint * (
view
)
,
GLdouble (
nearVal
)
,
GLdouble (
farVal
)
,
GLdouble* (
objX
)
,
GLdouble* (
objY
)
,
GLdouble* (
objZ
)
,
GLdouble* (
objW
)
)-> GLint
Parameters
Variables | Description |
---|---|
winX, winY, winZ |
Specify the window coordinates to be mapped.
|
clipW |
Specify the clip w coordinate to be mapped.
|
model |
Specifies the modelview matrix (as from a
glGetDoublev
call).
|
proj |
Specifies the projection matrix (as from a
glGetDoublev
call).
|
view |
Specifies the viewport (as from a
glGetIntegerv
call).
|
nearVal, farVal |
Specifies the near and far planes (as from a
glGetDoublev
call).
|
objX, objY, objZ, objW |
Returns the computed object coordinates.
|
Description
gluUnProject4
maps the specified window coordinatesi:
winX
,
winY
, and
winZ
and its clip w coordinate
clipW
into object
coordinates
using
model
,
proj
, and
view
.
clipW
can be other than
1 as for vertices in
glFeedbackBuffer
when data type
GLU_4D_COLOR_TEXTURE
is returned.
This also handles the case
where the
nearVal
and
farVal
planes are different from the default,
0 and 1, respectively.
A return
value of
GLU_TRUE
indicates success; a return value of
GLU_FALSE
indicates failure.
To compute the coordinates
,
gluUnProject4
multiplies the normalized device coordinates by the inverse of
model
*
proj
as follows:
denotes matrix inversion.
Notes
gluUnProject4
is available only if the GLU version is 1.3 or greater.
See Also
Copyright
Copyright
1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.