Signature
Parameters
Variables | Description |
---|---|
x, y |
Specify the center of a picking region in window coordinates.
|
delX, delY |
Specify the width and height, respectively, of the picking region in window
coordinates.
|
viewport |
Specifies the current viewport (as from a
glGetIntegerv
call).
|
Description
gluPickMatrix
creates a projection matrix that can be used to restrict drawing
to a small region of the viewport.
This is typically useful to
determine what objects are being drawn near the cursor.
Use
gluPickMatrix
to
restrict drawing to a small region around the cursor.
Then,
enter selection mode (with
glRenderMode
) and rerender the scene.
All primitives that would have been drawn near
the cursor are identified and stored in the selection buffer.
The matrix created by
gluPickMatrix
is multiplied by the current matrix just
as if
glMultMatrix
is called with the generated matrix.
To effectively use the generated pick matrix for picking,
first call
glLoadIdentity
to load an identity matrix onto the
perspective matrix stack.
Then call
gluPickMatrix
,
and, finally, call a command (such as
gluPerspective
)
to multiply the perspective matrix by the pick matrix.
When using
gluPickMatrix
to pick NURBS, be careful to turn off the NURBS
property
GLU_AUTO_LOAD_MATRIX
. If
GLU_AUTO_LOAD_MATRIX
is not
turned off, then any NURBS surface rendered is subdivided differently with
the pick matrix than the way it was subdivided without the pick matrix.
Example
When rendering a scene as follows:
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(...);
glMatrixMode(GL_MODELVIEW);
/* Draw the scene */
a portion of the viewport can be selected as a pick region like this:
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPickMatrix(x, y, width, height, viewport);
gluPerspective(...);
glMatrixMode(GL_MODELVIEW);
/* Draw the scene */
See Also
Copyright
Copyright
1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
gluPickMatrix
{LGPL or GPL or MPL} Kamaelia
Sketches/CL/Topology3D/THF/Kamaelia/UI/OpenGL/OpenGLDisplay.py
Lines: 773
{LGPL or GPL or MPL} Kamaelia
Sketches/CL/Topology3D/THF/Sketches/playground/Display3D.py
Lines: 458
{LGPL or GPL or MPL} Kamaelia
Sketches/MPS/BugReports/FixTests/Kamaelia/Kamaelia/UI/OpenGL/OpenGLDisplay.py
Lines: 795
{LGPL or GPL or MPL} Kamaelia
Sketches/THF/Packages/Kamaelia/Community/THF/Kamaelia/UI/OpenGL/OpenGLDisplay.py
Lines: 772