Signature
    
    glePolyCylinder(
    
        int(
            npoints
        )
        ,
    
        gleDouble[][3](
            point_array
        )
        ,
    
        float[][3](
            color_array
        )
        ,
    
        gleDouble(
            radius
        )
    
)-> void
                
    
    glePolyCylinder( 
    
            point_array
        ,
    
            color_array
        ,
    
            radius
    
 )
    
        glePolyCylinder( c_int(npoints), arrays.GLdoubleArray(point_array), arrays.GLfloatArray(color_array), gleDouble(radius) ) -> None
Parameters
| Variables | Description | 
|---|---|
| npoints | 
     
						numpoints in poly-line
					 
 | 
                
| point_array | 
     
						polyline vertices
					 
 | 
                
| color_array | 
     
						colors at polyline verts
					 
 | 
                
| radius | 
     
						cylinder radius
					 
 | 
                
Description
			Draw polycylinder, specified as a polyline.
    
			
    Note that neither the very first segment, nor the very last segment are drawn. The first and last segments
			serve only to define the angle of the join at the very ends of the polyline. Thus, to draw one segment, three must be
			specified. To draw two segments, four must be specified, etc.
    
			The color array may be
    NULL
    . If
    NULL
    , the current color is used. If not
    NULL
    , the
    glColor3f
    routine is used to set the color;
			therefore, specifying the
    glColorMaterial
    subroutine before this primitive can
			be used to set diffuse, specular, ambient, etc. colors.
    
			By default, the cross-section of the cylinder is drawn as a 20-sided polygon. This number can be changed using the
    gleSetNumSides
    routine.
    Author
			Linas Vepstas