Signature
glePolyCylinder(
int(
npoints
)
,
gleDouble[][3](
point_array
)
,
float[][3](
color_array
)
,
gleDouble(
radius
)
)-> void
glePolyCylinder(
point_array
,
color_array
,
radius
)
glePolyCylinder( c_int(npoints), arrays.GLdoubleArray(point_array), arrays.GLfloatArray(color_array), gleDouble(radius) ) -> None
Parameters
Variables | Description |
---|---|
npoints |
numpoints in poly-line
|
point_array |
polyline vertices
|
color_array |
colors at polyline verts
|
radius |
cylinder radius
|
Description
Draw polycylinder, specified as a polyline.
Note that neither the very first segment, nor the very last segment are drawn. The first and last segments
serve only to define the angle of the join at the very ends of the polyline. Thus, to draw one segment, three must be
specified. To draw two segments, four must be specified, etc.
The color array may be
NULL
. If
NULL
, the current color is used. If not
NULL
, the
glColor3f
routine is used to set the color;
therefore, specifying the
glColorMaterial
subroutine before this primitive can
be used to set diffuse, specular, ambient, etc. colors.
By default, the cross-section of the cylinder is drawn as a 20-sided polygon. This number can be changed using the
gleSetNumSides
routine.
Author
Linas Vepstas