gl_SampleMaskIn

contains the computed sample coverage mask for the current fragment

Signature

gl_SampleMaskIn( )->

Description

gl_SampleMaskIn
is a fragment language that indicates the set of samples covered by the primitive generating the fragment during multisample rasterization. It has a sample bit set if and only if the sample is considered covered for this fragment shader invocation. Bit B of mask
gl_SampleMask[M]
corresponds to sample 32 * M + B . The array has ceil ( s / 32) elements where s is the maximum number of color samples supported by the implementation.

Version Support

gl_SampleMaskIn

See Also

Copyright

Copyright
2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. .