Signature
Description
gl_SampleMaskIn
is a fragment language that indicates the
set of samples covered by the primitive generating the fragment during
multisample rasterization. It has a sample bit set if and only if the sample
is considered covered for this fragment shader invocation. Bit
B
of mask
gl_SampleMask[M]
corresponds to sample 32 *
M
+
B
.
The array has
ceil
(
s
/ 32) elements
where
s
is the maximum number of color samples supported
by the implementation.
Version Support
gl_SampleMaskIn |
See Also
Copyright
Copyright
2011-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.