Signature
Description
gl_SamplePosition
is a fragment language input variable that contains
the location within a fragment of the sample currently being processed. The x and y components
of
gl_SamplePosition
contain the sub-pixel coordinate of the current
sample and will have values in the range 0.0 to 1.0. The sub-pixel coordinates of the center
of the pixel are always (0.5, 0.5). Any static use of
gl_SamplePosition
causes the entire fragment shader to be evaluated per-sample rather than per-fragment. When rendering
to a non-multisample buffer, or if multisample rasterization is disabled,
gl_SamplePosition
will be (0.5, 0.5).
Version Support
gl_SamplePosition |
See Also
Copyright
Copyright
2011-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.