gl_SamplePosition

contains the location of the current sample within the current fragment

Signature

gl_SamplePosition( )->

Description

gl_SamplePosition
is a fragment language input variable that contains the location within a fragment of the sample currently being processed. The x and y components of
gl_SamplePosition
contain the sub-pixel coordinate of the current sample and will have values in the range 0.0 to 1.0. The sub-pixel coordinates of the center of the pixel are always (0.5, 0.5). Any static use of
gl_SamplePosition
causes the entire fragment shader to be evaluated per-sample rather than per-fragment. When rendering to a non-multisample buffer, or if multisample rasterization is disabled,
gl_SamplePosition
will be (0.5, 0.5).

Version Support

gl_SamplePosition

See Also

Copyright

Copyright
2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. .