gl_SampleID

contains the index of the sample currently being processed

Signature

gl_SampleID( )->

Description

gl_SampleID
is a fragment language input variable that contains the index of the sample currently being processed. This variable is in the range 0 to gl_NumSamples - 1, where gl_NumSamples is the total number of samples in each fragment for the current framebuffer (and thus 1 if rendering to a non-multisample buffer). Any static use of this variable in a fragment shader causes the entire shader to be evaluated per-sample rather than per-fragment.
When rendering to a non-multisample buffer, or if multisample rasterization is disabled,
gl_SampleID
will always be zero. gl_NumSamples is the sample count of the framebuffer regardless of whether multisample rasterization is enabled or not.

Version Support

gl_SampleID

See Also

Copyright

Copyright
2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. .