Signature
Description
gl_SampleID
is a fragment language input variable that contains
the index of the sample currently being processed. This variable is in the range
0 to
gl_NumSamples
- 1, where
gl_NumSamples
is the total number of samples in each fragment for the current framebuffer (and thus 1 if
rendering to a non-multisample buffer). Any static use of this variable in a fragment
shader causes the entire shader to be evaluated per-sample rather than per-fragment.
When rendering to a non-multisample buffer, or if multisample rasterization is disabled,
gl_SampleID
will always be zero.
gl_NumSamples
is the sample count of the framebuffer regardless of whether multisample rasterization is
enabled or not.
Version Support
gl_SampleID |
See Also
Copyright
Copyright
2011-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.