gl_NumSamples

contains the total number of samples in the framebuffer

Signature

gl_NumSamples( )->

Description

gl_NumSamples
is a fragment language input variable that contains the number of samples in the framebuffer, or 1 if rendering to a non-multisample framebuffer.
gl_NumSamples
is the sample count of the framebuffer regardless of whether multisample rasterization is enabled or not.

Version Support

gl_NumSamples

See Also

Copyright

Copyright
2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. .