Signature
Parameters
Variables | Description |
---|---|
index |
Specify the first viewport to set.
|
x, y |
For
glViewportIndexedf
, specifies the lower left corner of
the viewport rectangle, in pixels. The initial value is (0,0).
|
w, h |
For
glViewportIndexedf
, specifies the width and height
of the viewport.
When a GL context is first attached to a window,
w
and
h
are set to the dimensions of that
window.
|
v |
For
glViewportIndexedfv
, specifies the address of an array containing the viewport parameters.
|
Description
glViewportIndexedf
and
glViewportIndexedfv
specify the parameters for a single viewport.
index
specifies the index of the viewport
to modify.
index
must be less than the value of
GL_MAX_VIEWPORTS
.
For
glViewportIndexedf
,
x
,
y
,
w
, and
h
specify the left, bottom, width and height
of the viewport in pixels, respectively.
For
glViewportIndexedfv
,
v
contains the address of an array of floating
point values specifying the
left (
),
bottom (
),
width (
),
and height (
)
of each viewport, in that order.
and
give
the location of the viewport's lower left corner, and
and
give the width and height of the viewport, respectively.
The viewport specifies the affine transformation of
and
from
normalized device coordinates to window coordinates.
Let
be normalized device coordinates.
Then the window coordinates
are computed as follows:
The location of the viewport's bottom left corner, given by
(
,
)
is clamped to be within the implementaiton-dependent viewport bounds range.
The viewport bounds range [
,
]
can be determined by calling
glGet
with argument
GL_VIEWPORT_BOUNDS_RANGE
.
Viewport width and height are silently clamped
to a range that depends on the implementation.
To query this range, call
glGet
with argument
GL_MAX_VIEWPORT_DIMS
.
The precision with which the GL interprets the floating point viewport bounds is implementation-dependent
and may be determined by querying the impementation-defined constant
GL_VIEWPORT_SUBPIXEL_BITS
.
Calling
glViewportIndexedfv
is equivalent to calling
glViewportArray
with
first
set to
index
,
count
set to
1 and
v
passsed directly.
glViewportIndexedf
is equivalent
to:
void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) {
const float v[4] = { x, y, w, h };
glViewportArrayv(index, 1, v);
}
Errors
Associated Gets
glGet
with argument
GL_VIEWPORT
glGet
with argument
GL_MAX_VIEWPORT_DIMS
glGet
with argument
GL_VIEWPORT_BOUNDS_RANGE
glGet
with argument
GL_VIEWPORT_SUBPIXEL_BITS
Version Support
glViewportIndexedf | |
glViewportIndexedfv |
See Also
Copyright
Copyright
2010-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.