Signature
Parameters
| Variables | Description | 
|---|---|
| index | 
     
                   Specify the first viewport to set.
                 
 | 
                
| x, y | 
     
                    For
    glViewportIndexedf
    , specifies the lower left corner of
                    the viewport rectangle, in pixels. The initial value is (0,0).
 
 | 
                
| w, h | 
     
                    For
    glViewportIndexedf
    , specifies the width and height
                    of the viewport.
                    When a GL context is first attached to a window,
    w
    and
    h
    are set to the dimensions of that
                    window.
 
 | 
                
| v | 
     
                   For
    glViewportIndexedfv
    , specifies the address of an array containing the viewport parameters.
 
 | 
                
Description
    glViewportIndexedf
    and
    glViewportIndexedfv
    specify the parameters for a single viewport.
    index
    specifies the index of the viewport
            to modify.
    index
    must be less than the value of
    GL_MAX_VIEWPORTS
    .
            For
    glViewportIndexedf
    ,
    x
    ,
    y
    ,
    w
    , and
    h
    specify the left, bottom, width and height
            of the viewport in pixels, respectively.
            For
    glViewportIndexedfv
    ,
    v
    contains the address of an array of floating
            point values specifying the
            left (
    
    ),
            bottom (
    
    ),
            width (
    
    ),
            and height (
    
    )
            of each viewport, in that order.
    
    and
    
    give
            the location of the viewport's lower left corner, and
    
    and
    
    give the width and height of the viewport, respectively.
            The viewport specifies the affine transformation of
    
    and
    
    from
            normalized device coordinates to window coordinates.
            Let
    
    be normalized device coordinates.
            Then the window coordinates
    
    are computed as follows:
    
            The location of the viewport's bottom left corner, given by
            (
    
    ,
    
    )
            is clamped to be within the implementaiton-dependent viewport bounds range.
            The viewport bounds range [
    
    ,
    
    ]
            can be determined by calling
    glGet
    with argument
    GL_VIEWPORT_BOUNDS_RANGE
    .
            Viewport width and height are silently clamped
            to a range that depends on the implementation.
            To query this range, call
    glGet
    with argument
    GL_MAX_VIEWPORT_DIMS
    .
    
            The precision with which the GL interprets the floating point viewport bounds is implementation-dependent
            and may be determined by querying the impementation-defined constant
    GL_VIEWPORT_SUBPIXEL_BITS
    .
    
            Calling
    glViewportIndexedfv
    is equivalent to calling
    glViewportArray
    with
    first
    set to
    index
    ,
    count
    set to
            1 and
    v
    passsed directly.
    glViewportIndexedf
    is equivalent
            to:
        void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) {
        const float v[4]  = { x, y, w, h };
        glViewportArrayv(index, 1, v);
    }
    Errors
Associated Gets
    glGet
    with argument
    GL_VIEWPORT
    
    glGet
    with argument
    GL_MAX_VIEWPORT_DIMS
    
    glGet
    with argument
    GL_VIEWPORT_BOUNDS_RANGE
    
    glGet
    with argument
    GL_VIEWPORT_SUBPIXEL_BITS
    Version Support
| glViewportIndexedf | |
| glViewportIndexedfv | 
See Also
Copyright
            Copyright
    
    2010-2014 Khronos Group.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
    
    http://opencontent.org/openpub/
    .
