Signature
glTexStorage2DMultisample(
GLenum (
target
)
,
GLsizei (
samples
)
,
GLenum (
internalformat
)
,
GLsizei (
width
)
,
GLsizei (
height
)
,
GLboolean (
fixedsamplelocations
)
)-> void
glTexStorage2DMultisample(
target
,
samples
,
internalformat
,
width
,
height
,
fixedsamplelocations
)
glTextureStorage2DMultisample(
GLuint (
texture
)
,
GLsizei (
samples
)
,
GLenum (
internalformat
)
,
GLsizei (
width
)
,
GLsizei (
height
)
,
GLboolean (
fixedsamplelocations
)
)-> void
glTextureStorage2DMultisample(
texture
,
samples
,
internalformat
,
width
,
height
,
fixedsamplelocations
)
Parameters
Variables | Description |
---|---|
target |
Specifies the target to which the texture object is
bound for
glTexStorage2DMultisample
. Must be
one of
GL_TEXTURE_2D_MULTISAMPLE
or
GL_PROXY_TEXTURE_2D_MULTISAMPLE
.
|
texture |
Specifies the texture object name for
glTextureStorage2DMultisample
. The
effective target of
texture
must
be one of the valid non-proxy
target
values above.
|
samples |
Specify the number of samples in the texture.
|
internalformat |
Specifies the sized internal format to be used to store texture image data.
|
width |
Specifies the width of the texture, in texels.
|
height |
Specifies the height of the texture, in texels.
|
fixedsamplelocations |
Specifies whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not
depend on the internal format or size of the image.
|
Description
glTexStorage2DMultisample
and
glTextureStorage2DMultisample
specify the
storage requirements for
a two-dimensional multisample texture. Once a texture is specified with this
command, its format and dimensions become immutable unless it is a proxy
texture. The contents of the image may still be modified, however, its storage requirements
may not change. Such a texture is referred to as an
immutable-format
texture.
samples
specifies the number of samples to be used for the texture
and must be greater than zero and less than or equal to the value of
GL_MAX_SAMPLES
.
internalformat
must be a color-renderable, depth-renderable, or stencil-renderable format.
width
and
height
specify the width and height,
respectively, of the texture. If
fixedsamplelocations
is
GL_TRUE
,
the image will use identical sample locations and the same number of samples for all texels in the image,
and the sample locations will not depend on the internal format or size of the image.
Errors
GL_INVALID_OPERATION
is generated by
glTextureStorage2DMultisample
if
texture
is not the name of an existing
texture object.
GL_INVALID_ENUM
is generated if
internalformat
is not a
valid color-renderable, depth-renderable or stencil-renderable format.
GL_INVALID_ENUM
is generated if
target
or the effective target of
texture
is not one of the accepted
targets described above.
GL_INVALID_VALUE
is generated if
width
or
height
are less than 1 or greater than the value of
GL_MAX_TEXTURE_SIZE
.
GL_INVALID_VALUE
is generated if
levels
is less than 1.
GL_INVALID_VALUE
is generated if
samples
is zero.
GL_INVALID_OPERATION
is generated if
samples
is greater than the
maximum number of samples supported for this
target
and
internalformat
.
GL_INVALID_OPERATION
is generated if the value of
GL_TEXTURE_IMMUTABLE_FORMAT
for the texture bound to
target
is not
GL_FALSE
.
Version Support
glTexStorage2DMultisample | |
glTextureStorage2DMultisample |
See Also
Copyright
Copyright
2013-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.