Signature
glTexBufferRange(
GLenum (
target
)
,
GLenum (
internalformat
)
,
GLuint (
buffer
)
,
GLintptr (
offset
)
,
GLsizeiptr (
size
)
)-> void
glTextureBufferRange(
GLuint (
texture
)
,
GLenum (
internalformat
)
,
GLuint (
buffer
)
,
GLintptr (
offset
)
,
GLsizei (
size
)
)-> void
Parameters
Variables | Description |
---|---|
target |
Specifies the target to which the texture object is
bound for
glTexBufferRange
. Must be
GL_TEXTURE_BUFFER
.
|
texture |
Specifies the texture object name for
glTextureBufferRange
.
|
internalformat |
Specifies the internal format of the data in the store
belonging to
buffer
.
|
buffer |
Specifies the name of the buffer object whose storage to
attach to the active buffer texture.
|
offset |
Specifies the offset of the start of the range of the
buffer's data store to attach.
|
size |
Specifies the size of the range of the buffer's data
store to attach.
|
Description
glTexBufferRange
and
glTextureBufferRange
attach a range of the
data store of a specified buffer object to a specified texture
object, and specify the storage format for the texture image
found in the buffer object. The texture object must be a
buffer texture.
If
buffer
is zero, any buffer object
attached to the buffer texture is detached and no new buffer
object is attached. If
buffer
is
non-zero, it must be the name of an existing buffer object.
The start and size of the range are specified by
offset
and
size
respectively, both measured in basic machine units.
offset
must be greater than or equal to
zero,
size
must be greater than zero, and
the sum of
offset
and
size
must not exceed the value of
GL_BUFFER_SIZE
for
buffer
. Furthermore,
offset
must be an integer multiple of the
value of
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
.
internalformat
specifies the storage
format, and must be one of the following sized internal formats:
When a range of a buffer object is attached to a buffer texture,
the specified range of the buffer object's data store is taken
as the texture's texel array. The number of texels in the buffer
texture's texel array is given by
$$ \left\lfloor { size \over { components \times sizeof(base\_type) } } \right\rfloor $$
where $components$ and $base\_type$ are the element count and
base data type for elements, as specified in the table above.
The number of texels in the texel array is then clamped to the
value of the implementation-dependent limit
GL_MAX_TEXTURE_BUFFER_SIZE
. When a buffer
texture is accessed in a shader, the results of a texel fetch
are undefined if the specified texel coordinate is negative, or
greater than or equal to the clamped number of texels in the
texel array.
Errors
GL_INVALID_OPERATION
is generated by
glTextureBufferRange
if
texture
is not the name of an existing
texture object.
GL_INVALID_ENUM
is generated by
glTextureBufferRange
if the effective
target of
texture
is not
GL_TEXTURE_BUFFER
.
GL_INVALID_ENUM
is generated if
internalformat
is not one of the sized
internal formats described above.
GL_INVALID_OPERATION
is generated if
buffer
is not zero and is not the name of
an existing buffer object.
GL_INVALID_VALUE
is generated if
offset
is negative, if
size
is less than or equal to zero, or if
offset
+
size
is
greater than the value of
GL_BUFFER_SIZE
for
buffer
.
GL_INVALID_VALUE
is generated if
offset
is not an integer multiple of the
value of
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
.
Associated Gets
glGet
with argument
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
Version Support
glTexBufferRange | |
glTextureBufferRange |
See Also
Copyright
Copyright
2012-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.