Signature
Parameters
Variables | Description |
---|---|
m |
Specifies a pointer to 16 consecutive values, which are used as the
elements of a
row-major matrix.
|
Description
glLoadTransposeMatrix
replaces the current matrix with the one whose elements are specified by
m
.
The current matrix is the projection matrix,
modelview matrix,
or texture matrix,
depending on the current matrix mode
(see
glMatrixMode
).
The current matrix, M, defines a transformation of coordinates.
For instance, assume M refers to the modelview matrix.
If
is the set of object coordinates
of a vertex,
and
m
points to an array of
single- or double-precision
floating-point values
,
then the modelview transformation
does the following:
Projection and texture transformations are similarly defined.
Calling
glLoadTransposeMatrix
with matrix
is identical in operation to
glLoadMatrix
with
,
where
represents the transpose.
Notes
glLoadTransposeMatrix
is available only if the GL version is 1.3 or greater.
While the elements of the matrix may be specified with
single or double precision, the GL implementation may
store or operate on these values in less than single
precision.
Errors
GL_INVALID_OPERATION
is generated if
glLoadTransposeMatrix
is executed between the execution of
glBegin
and the corresponding execution of
glEnd
.
Associated Gets
glGet
with argument
GL_MATRIX_MODE
glGet
with argument
GL_COLOR_MATRIX
glGet
with argument
GL_MODELVIEW_MATRIX
glGet
with argument
GL_PROJECTION_MATRIX
glGet
with argument
GL_TEXTURE_MATRIX
See Also
Copyright
Copyright
1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.