Signature
glInvalidateFramebuffer(
GLenum (
target
)
,
GLsizei (
numAttachments
)
,
const GLenum * (
attachments
)
)-> void
glInvalidateNamedFramebufferData(
GLuint (
framebuffer
)
,
GLsizei (
numAttachments
)
,
const GLenum *(
attachments
)
)-> void
Parameters
Variables | Description |
---|---|
target |
Specifies the target to which the framebuffer object is
attached for
glInvalidateFramebuffer
.
|
framebuffer |
Specifies the name of the framebuffer object for
glInvalidateNamedFramebufferData
.
|
numAttachments |
Specifies the number of entries in the
attachments
array.
|
attachments |
Specifies a pointer to an array identifying the
attachments to be invalidated.
|
Description
glInvalidateFramebuffer
and
glInvalidateNamedFramebufferData
invalidate
the entire contents of a specified set of attachments of a
framebuffer.
For
glInvalidateFramebuffer
, the
framebuffer object is that bound to
target
.
target
must be
GL_FRAMEBUFFER
,
GL_READ_FRAMEBUFFER
or
GL_DRAW_FRAMEBUFFER
.
GL_FRAMEBUFFER
is equivalent to
GL_DRAW_FRAMEBUFFER
. Default framebuffers
may also be invalidated if bound to
target
.
For
glInvalidateNamedFramebufferData
,
framebuffer
is the name of the
framebuffer object. If
framebuffer
is
zero, the default draw framebuffer is affected.
The set of attachments whose contents are to be invalidated are
specified in the
attachments
array, which
contains
numAttachments
elements.
If the specified framebuffer is a framebuffer object, each
element of
attachments
must be one of
GL_DEPTH_ATTACHMENT
,
GL_STENCIL_ATTACHMENT
GL_DEPTH_STENCIL_ATTACHMENT
, or
GL_COLOR_ATTACHMENT
i
,
where
i
is between zero and the value of
GL_MAX_FRAMEBUFFER_ATTACHMENTS
minus one.
If the specified framebuffer is a default framebuffer, each
element of
attachments
must be one of
GL_FRONT_LEFT
,
GL_FRONT_RIGHT
,
GL_BACK_LEFT
,
GL_BACK_RIGHT
,
GL_AUX
i
,
GL_ACCUM
,
GL_COLOR
,
GL_DEPTH
, or
GL_STENCIL
.
GL_COLOR
,
is treated as
GL_BACK_LEFT
for a
double-buffered context and
GL_FRONT_LEFT
for a single-buffered context. The other attachments identify
the corresponding specific buffer.
The entire contents of each specified attachment become
undefined after execution of
glInvalidateFramebuffer
or
glInvalidateNamedFramebufferData
.
If the framebuffer object is not complete,
glInvalidateFramebuffer
and
glInvalidateNamedFramebufferData
may be
ignored. This is not an error.
Errors
GL_INVALID_ENUM
is generated by
glInvalidateFramebuffer
if
target
is not one of the accepted
framebuffer targets.
GL_INVALID_OPERATION
is generated by
glInvalidateNamedFramebufferData
if
framebuffer
is not zero or the name of an
existing framebuffer object.
GL_INVALID_VALUE
is generated if
numAttachments
is negative.
GL_INVALID_ENUM
is generated if any element
of
attachments
is not one of the accepted
framebuffer attachment points, as described above.
GL_INVALID_OPERATION
is generated if
element of
attachments
is
GL_COLOR_ATTACHMENT
m
where
m
is greater than or equal to the
value of
GL_MAX_COLOR_ATTACHMENTS
.
Associated Gets
glGet
with argument
GL_MAX_COLOR_ATTACHMENTS
Version Support
glInvalidateFramebuffer | |
glInvalidateNamedFramebufferData |
See Also
Copyright
Copyright
2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.