Signature
Parameters
Description
This function provides a mean of querying properties of an existing
vertex array object. The vertex array object does not have to be bound to
the rendering context at the time of the call, but must have been bound at
least once prior to this call.
glGetVertexArrayiv
can be used to retrieve ID
of a buffer object that will be bound to the
GL_ELEMENT_ARRAY_BUFFER
binding point whenever the
queried vertex array object is bound to the rendering context. The binding
can be changed for an active vertex array object with a
glBindBuffer
call.
Errors
GL_INVALID_OPERATION
error is generated if
vaobj
is not the name of an existing vertex array
object.
Version Support
glGetVertexArrayiv |
See Also
Copyright
Copyright
2014 Khronos Group. This
material may be distributed subject to the terms and conditions set forth
in the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.