Signature
Parameters
Variables | Description |
---|---|
light |
Specifies a light source.
The number of possible lights depends on the implementation,
but at least eight lights are supported.
They are identified by symbolic names of the form
GL_LIGHT
where
ranges from 0 to the value of
GL_MAX_LIGHTS
- 1.
|
pname |
Specifies a light source parameter for
light
.
Accepted symbolic names are
GL_AMBIENT
,
GL_DIFFUSE
,
GL_SPECULAR
,
GL_POSITION
,
GL_SPOT_DIRECTION
,
GL_SPOT_EXPONENT
,
GL_SPOT_CUTOFF
,
GL_CONSTANT_ATTENUATION
,
GL_LINEAR_ATTENUATION
, and
GL_QUADRATIC_ATTENUATION
.
|
params |
Returns the requested data.
|
Description
glGetLight
returns in
params
the value or values of a light source parameter.
light
names the light and is a symbolic name of the form
GL_LIGHT
where i ranges from 0 to the value of
GL_MAX_LIGHTS
- 1.
GL_MAX_LIGHTS
is an implementation dependent constant that is
greater than or equal to eight.
pname
specifies one of ten light source parameters,
again by symbolic name.
The following parameters are defined:
- GL_AMBIENT
-
params returns four integer or floating-point values representing the ambient intensity of the light source. Integer values, when requested, are linearly mapped from the internal floating-point representation such that 1.0 maps to the most positive representable integer value, and maps to the most negative representable integer value. If the internal value is outside the range , the corresponding integer return value is undefined. The initial value is (0, 0, 0, 1).
- GL_DIFFUSE
-
params returns four integer or floating-point values representing the diffuse intensity of the light source. Integer values, when requested, are linearly mapped from the internal floating-point representation such that 1.0 maps to the most positive representable integer value, and maps to the most negative representable integer value. If the internal value is outside the range , the corresponding integer return value is undefined. The initial value for GL_LIGHT0 is (1, 1, 1, 1); for other lights, the initial value is (0, 0, 0, 0).
- GL_SPECULAR
-
params returns four integer or floating-point values representing the specular intensity of the light source. Integer values, when requested, are linearly mapped from the internal floating-point representation such that 1.0 maps to the most positive representable integer value, and maps to the most negative representable integer value. If the internal value is outside the range , the corresponding integer return value is undefined. The initial value for GL_LIGHT0 is (1, 1, 1, 1); for other lights, the initial value is (0, 0, 0, 0).
- GL_POSITION
-
params returns four integer or floating-point values representing the position of the light source. Integer values, when requested, are computed by rounding the internal floating-point values to the nearest integer value. The returned values are those maintained in eye coordinates. They will not be equal to the values specified using glLight , unless the modelview matrix was identity at the time glLight was called. The initial value is (0, 0, 1, 0).
- GL_SPOT_DIRECTION
-
params returns three integer or floating-point values representing the direction of the light source. Integer values, when requested, are computed by rounding the internal floating-point values to the nearest integer value. The returned values are those maintained in eye coordinates. They will not be equal to the values specified using glLight , unless the modelview matrix was identity at the time glLight was called. Although spot direction is normalized before being used in the lighting equation, the returned values are the transformed versions of the specified values prior to normalization. The initial value is .
- GL_SPOT_EXPONENT
-
params returns a single integer or floating-point value representing the spot exponent of the light. An integer value, when requested, is computed by rounding the internal floating-point representation to the nearest integer. The initial value is 0.
- GL_SPOT_CUTOFF
-
params returns a single integer or floating-point value representing the spot cutoff angle of the light. An integer value, when requested, is computed by rounding the internal floating-point representation to the nearest integer. The initial value is 180.
- GL_CONSTANT_ATTENUATION
-
params returns a single integer or floating-point value representing the constant (not distance-related) attenuation of the light. An integer value, when requested, is computed by rounding the internal floating-point representation to the nearest integer. The initial value is 1.
- GL_LINEAR_ATTENUATION
-
params returns a single integer or floating-point value representing the linear attenuation of the light. An integer value, when requested, is computed by rounding the internal floating-point representation to the nearest integer. The initial value is 0.
- GL_QUADRATIC_ATTENUATION
-
params returns a single integer or floating-point value representing the quadratic attenuation of the light. An integer value, when requested, is computed by rounding the internal floating-point representation to the nearest integer. The initial value is 0.
Notes
It is always the case that
GL_LIGHT
=
GL_LIGHT0
+
.
If an error is generated,
no change is made to the contents of
params
.
Errors
GL_INVALID_OPERATION
is generated if
glGetLight
is executed between the execution of
glBegin
and the corresponding execution of
glEnd
.
See Also
Copyright
Copyright
1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glGetLightfv