Signature
glGetActiveUniformBlockiv(
GLuint (
program
)
,
GLuint (
uniformBlockIndex
)
,
GLenum (
pname
)
,
GLint *(
params
)
)-> void
Parameters
Variables | Description |
---|---|
program |
Specifies the name of a program containing the uniform block.
|
uniformBlockIndex |
Specifies the index of the uniform block within
program
.
|
pname |
Specifies the name of the parameter to query.
|
params |
Specifies the address of a variable to receive the result of the query.
|
Description
glGetActiveUniformBlockiv
retrieves information about an active uniform block within
program
.
program
must be the name of a program object for which the command
glLinkProgram
must have been called in the past, although it is not required that
glLinkProgram
must have succeeded. The link could have failed because the number
of active uniforms exceeded the limit.
uniformBlockIndex
is an active uniform block index of
program
, and must be less than the value
of
GL_ACTIVE_UNIFORM_BLOCKS
.
Upon success, the uniform block parameter(s) specified by
pname
are returned in
params
. If an error
occurs, nothing will be written to
params
.
If
pname
is
GL_UNIFORM_BLOCK_BINDING
, then the index of the uniform buffer binding point
last selected by the uniform block specified by
uniformBlockIndex
for
program
is returned. If
no uniform block has been previously specified, zero is returned.
If
pname
is
GL_UNIFORM_BLOCK_DATA_SIZE
, then the implementation-dependent minimum total buffer
object size, in basic machine units, required to hold all active uniforms in the uniform block identified by
uniformBlockIndex
is returned. It is neither guaranteed nor expected that a given implementation will arrange uniform values as tightly packed in a buffer
object. The exception to this is the
std140 uniform block layout
, which guarantees specific packing behavior and does not
require the application to query for offsets and strides. In this case the minimum size may still be queried, even though it is determined in
advance based only on the uniform block declaration.
If
pname
is
GL_UNIFORM_BLOCK_NAME_LENGTH
, then the total length (including the nul terminator) of
the name of the uniform block identified by
uniformBlockIndex
is returned.
If
pname
is
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
, then the number of active uniforms in the uniform
block identified by
uniformBlockIndex
is returned.
If
pname
is
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
, then a list of the active uniform indices
for the uniform block identified by
uniformBlockIndex
is returned. The number of elements that will be written to
params
is the value of
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
for
uniformBlockIndex
.
If
pname
is
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
,
or
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
, then a boolean value indicating whether the uniform block identified by
uniformBlockIndex
is referenced by the vertex or fragment programming stages of program, respectively, is returned.
Errors
GL_INVALID_VALUE
is generated if
uniformBlockIndex
is greater than or equal to the value
of
GL_ACTIVE_UNIFORM_BLOCKS
or is not the index of an active uniform block in
program
.
GL_INVALID_ENUM
is generated if
pname
is not one of the accepted tokens.
GL_INVALID_OPERATION
is generated if
program
is not the name of a program object for which
glLinkProgram
has been called in the past.
API Version Support
glGetActiveUniformBlockiv |
See Also
Copyright
Copyright
2010-2014 Khronos Group.
This material may be distributed subject to the terms and conditions set forth in
the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/
.