Signature
Parameters
Description
glFrustum
describes a perspective matrix that produces a perspective projection.
The current matrix (see
glMatrixMode
) is multiplied by this matrix
and the result replaces the current matrix, as if
glMultMatrix
were called with the following matrix
as its argument:
Typically, the matrix mode is
GL_PROJECTION
, and
and
specify the points on the near clipping plane that are mapped
to the lower left and upper right corners of the window,
assuming that the eye is located at (0, 0, 0).
specifies the location of the far clipping plane.
Both
nearVal
and
farVal
must be positive.
Use
glPushMatrix
and
glPopMatrix
to save and restore
the current matrix stack.
Notes
Depth buffer precision is affected by the values specified for
nearVal
and
farVal
.
The greater the ratio of
farVal
to
nearVal
is,
the less effective the depth buffer will be at distinguishing between
surfaces that are near each other.
If
Errors
Associated Gets
glGet
with argument
GL_MATRIX_MODE
glGet
with argument
GL_MODELVIEW_MATRIX
glGet
with argument
GL_PROJECTION_MATRIX
glGet
with argument
GL_TEXTURE_MATRIX
glGet
with argument
GL_COLOR_MATRIX
See Also
Copyright
Copyright
1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/
.
Sample Code References
The following code samples have been found which appear to reference the functions described here. Take care that the code may be old, broken or not even use PyOpenGL.
glFrustum